Quote Originally Posted by Leonerdo View Post
May I politely disagree. When I want something more challenging, I'll try blind prog. Or just try to carry some PF groups.

If I want something new I'll play a new job. Or new role. Or new game.

I don't think FFXIV needs to change it's formula for my sake, when there's tons of new players just trying to get through their first Savage tier without deaths. And the devs are probably busy trying to make several types of content every 4 months.

If we get bigger changes in the next expansion that would be nice, but the game has been fun for me (and millions of others) for 3 years, so I understand if the devs think it's better to stay the course and keep the fundamentals of each role unchanged.

Note: On the off-chance that anyone has seen my infrequent comments here, this is a departure from my previous opinion. I don't think there are enough low-cost changes they could make that would satisfy the intrepid green-DPS players (typed with affection, not malice). And unfortunately there's other more important stuff to work on. (More Bozja-style content please. Or Criterion dungeons that fill a similar mid-core niche.)
That's your opinion , some of us disagree, and labelling those people as "intrepid green-DPS" seems rather disingenuous irrespective of whether you add your disclaimer.

I understand that you could consider other changes more important to you, you may not even seen that any changes are needed. However for those people who do want changes, those being discussed here could potentially be introduced with other changes as job changes on various scales are typically are introduced with other content changes . However, as neither you nor I know if these changes are "low cost" for SE, we don't know how they justify these requests, that's really not our role though is it? We really should think about explaining what we do or do not like.

Stating basically that the devs know best is a bit humorous given that the devs have rolled back a number of job design changes recently, and have a history of reworks that haven't always succeeded that well. Not to knock them in the slightest, it's a complicated task, but some people would say that there have already been some drastic changes to the healer jobs over the years, and after the last decision "staying the course" and leaving healers to stagnate wouldn't be wise.