I don't understand why we still need to debate whether healers deserve to have fun, consistent gameplay that ensures they can participate in FFXIV's combat system in all forms of content regardless of player or party skill level.

This is a video game. Yes? Video games are meant to be fun. Yes? Fun fact: being fun is kinda the entire point of a video game. That can mean different things, but if a game is failing to be fun, everything else fails as well.

Healers fail to be fun in 95% of circumstances. It doesn't matter if they work, if they're balanced, or if they make the game easier, they fail all of those checkboxes because they couldn't succeed the first and more pivotal responsibility of a video game: being fun.

Design healers to be fun first, then take into consideration balance and accessibility while defending and sustaining the qualities that make them fun ALWAYS. Not just when progging savage. Not just when playing with people who can't step out of a giant glowing circle to save their life. ALWAYS.