Those are very interesting but in a way what would be the point? We already have hots or help to pick up the slack with healing so we can dps more. I mean heck one of those sounds like my Lilybell or Asylum. I know my Scholar friends have a little heal fairy that helps with healing.
If our DPS output remains the same level or rate (which it would most likely) You're breaking the buttons up to have all these extremely useful tertiary functions that we already have buttons for but our DPS would ultimately be the same.
I see your point that would be interesting but it almost is an artificial satisfaction. I mean for example if every button I had was like assize that be satisfying to press but would sort of dumb down healing making every button the correct button. Part of being a Healer is making the decisions with the full kit at your disposal unlike how other jobs function where rotations give you an optional benefit from using them... Speaking as a Whitemage - I have full access to all my buttons and I dictate how they are used the most effectively.
One of your options here and I hope you don't mind a bit of critique (I do think these are interesting) but one of them you have.
" but this HOT always jumps to someone who needs it"
That takes a lot of agency away from what makes a good healer a good healer. I know when it's best to give a dps who dropped below half a regen instead of a heal because it's a quick instant action and I can then go back to dpsing the boss. I know when to spread heals out best for my team and maximize their use because that is the freedom Healing allows me.
There is an interesting way to play healer but it actually comes from the decisions we make by playing our role. It has nothing to do with our DPS. As much as dps buttons would be appreciated and maybe if they did have rotational benefits like you suggested they would be cool but ultimately no I just think the design of healers is the way it is for a reason.


Reply With Quote

