I'm bored when I heal because I need more complex DPS rotations
Same. Honestly it isn’t even the fact that we just don’t have DPS tools, it’s that DPS is about the only engaging thing left to do.

My impossible dream would be that FF14 goes back and revamps all those old game systems. MP/TP management as a crucial part of your own gameplay loop with physical ranged having party resource buffs as an added bonus. Tanks having the sole responsibility of aggro management with enmity/damage stance dancing. Healers having powerful heals on long cooldowns and being more reliant on GCD heals and having to quickly decide on either doing damage or healing the party, as well as healing capabilities on other jobs being slightly limited. Fight designs having more frantic mechanics with unpredictable damage going out. Having more in general to manage other than a perfect rotation.

Maybe I’m asking for something “I think I want, but don’t really.” Either way, it’s not happening because SE doesn't want it to happen, so I want more damage abilities.

Quote Originally Posted by Recon1o6 View Post
Maybe return the actions that we used to have? The same actions that when they were removed in 5.0 caused the game to literally bleed healers overnight
This is what’s bizarre to me. Healing used to be theoretically harder, and healers still had more engaging damage rotations. Now that healers ask for them back, all of a sudden it’s “well you don’t want to be a healer, huh?”