I've made a thread with healer rework ideas, and in it a WHM idea. In that WHM idea I put extra effort (because I am WHM main, supposedly), so I assigned potencies, cooldowns and everything. By the end of it, I found that playing current GlareMage, that is, just refreshing the DOT when it falls off and then smashing Glare while it's up, would be a mere 60 potency behind what I calculated my 'new and improved rotation' to do, per minute. Not per GCD or anything, per minute. Over a 10 minute fight, that's 2 Glares. People doing 60ppm less because they don't want to press an extra button in their kit is not going to cause anyone to hit enrage, and if it does, Crit Variance (tm) probably played a much bigger hand in the problem. Casual players who don't want the horrible gamebreaking nightmare of 'a GCD that has a 15 second CD' added to their kit could ignore it, and just press Glare as they do now (or don't, as EX roulette occasionally reveals), and they'd still do like 99% of the damage potential of the 'more optimal rotation'.
Okay, so why would the 'optimal players' want to do the extra busywork of the 'optimal rotation'? Well, for one, because it's optimal. 'Because it do more damage' has been the reason behind a great many things we did over the years, including such weird stuff as 'Single Target Doton is a gain in Stormblood when using TCJ'. Secondly, while the 'damage' might be less than impressive, the side effect that extra GCD has of allowing faster access to a new, damage-neutral AOE heal, means you'd spend even less time wasting GCDs on Medica's and more on throwing natural disasters at the enemy. Casual players might even be incentivized to press their damage skills when they find out they can be an avatar of nature's wrath by doing so, who knows.
But yeh, it doesn't have to be designed so that 'spam glare' does trash damage under a new system. But what I will say while I'm here, is that there's been a non-zero number of times where I've zoned out and forgotten to heal and caused a wipe, entirely because 'Glare Glare Glare Glare Glare' is so repetitive, so uninspiring, and so... it blurs together so much, I lose track of where in the fight timeline I am, and so the damage catches me off guard. Not often enough to be a major issue, but it shouldn't happen. Rather than 'giving more time for the healer player to focus on healing', it's throwing off my internal timer and making me WORSE at healing! I doubt I'm the only one who has had this happen, maybe some people don't realize that's the reason they lost focus and let a wipe happen, but that doesn't mean it wasn't the reason all along, it probably just got brushed off with 'idk what happened lets go again'.



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