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  1. #1
    Player
    ElenaL's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    Elena Lakshmi
    World
    Cerberus
    Main Class
    Ninja Lv 90

    Reaper has a few issues that ruin an otherwise amazing class.

    I'm making this to see if other players agree with me and if we can get Square to actually do these changes for 6.3, if not, then 7.0, as the state Reaper is in, in the hopes of achieving a similar result that Nin had in 5.1. Yes, the buffs it received in the 6.28 patch are very nice, but the issues still lie with some of the actions they have and need to be changed. Here are my suggestions:

    1. Harvest moon:
    What even is this? Who thought how it functioned was a good idea? It's unique alright, but on the complete opposite spectrum and is acceptable at best and downright silly at worst. I would be happier if this was a GCD on a minute cooldown similar to Chain Saw on Machinist just so that it could be used more frequently...or make it function similar to Samurai's Shoha, where you need to build a resource to use it, though that could be food for thought for 7.0 at this point.

    2. Arcane Circle, Bloodsworn circle and Plentiful Harvest:
    Arcane circle isn't the main issue, but it does contribute to it. Bloodsworn circle on the otherhand is, for the lack of a better phrase, inconsistant and completely unnecessary for Reaper. Of course, as I said before Arcane circle isn't the main issue, but because of its small 15y range, if anyone in your party happens to be out of range when you use it, it will directly contribute in a DPS loss to Plentiful Harvest, not to mention that Bloodsworn doesn't allow you to use Plentiful Harvest until it drops off anyway, which even in a perfect world, you have all your stacks and still can't use Plentiful Harvest anyway until Bloodsworn drops off, and with the way Reaper's opener works, its nonsense, considering how the game is now designed around 2 minute burst windows now.

    So, here are my suggestions; Remove the Bloodsworn Circle part in Arcane Circle. Get rid. It's such a weird and pointless added part to a 2 minute buff that its infuriating if someone happens to be out of range not to mention the huge damage variance on Harvest.

    ...or, instead of getting rid mid expansion increase the range of 2 minute AoE buffs in general to 20y or 25y.

    On top of that, allow us to use Plentiful Harvest from the moment we get a stack instead of having to wait for Bloodsworn circle to wear off but add a recast timer so that we can only use it once still.


    3. Enshroud.
    Not really a lot to say, other than reduce the recast timer from 15 seconds to 10 seconds. You must know by now that our gauges fill up quite quickly, so we should be able to expend it when we're able to and not have to wait nearly 10 seconds to be able to use it again. That way, double shroud in burst windows will be way more consistent.


    4. Soul Reaver stacks.
    Same with Raiju's, just let us use stacks when we want to.

    5. Last but not least...Death's design.
    Just make it a 1 minute DoT. It would indirectly increase Reaper's DPS too as you'll have to press it less in your rotation, but also, convenience.

    What do you guys think?
    (1)
    Last edited by ElenaL; 11-03-2022 at 04:13 PM. Reason: Forgot to add the bit about PH.

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Harvest Moon, at least to me, feels very reminiscent of Forbidden Chakra in Heavensward.

    At the time monks got that skill it was usually just something you were able to use one or twice a battle since there was no way of gaining chakra stacks mid-combat; you HAD to use the meditate action to build them up. So as a monk, if a fight had downtime, you would mediate spam so you could maybe get another use of the skill in. Harvest Moon is largely the same, if the fight has downtime without movement you can channel the skill to hopefully get another use. As such, I already anticipate that in a future expansion, maybe even the next one, there will be a skill added to give you extra uses of the ability without having to channel the skill to do so.

    Arcane Circle's range is something I would say comes down to team coordination and maybe player skill knowing you need to move yourself slightly so you can hit everyone. The range on it is identical to similar skills like Battle Litany and Brotherhood. The inability to use Plentiful Harvest until the time runs out is clearly by design. They don't want you being able to use it more than once during its duration. This might be something they address later, but in this case, I think they're likely to keep it as is considering it gives you 50 enshroud gauge, and possibly would just be a one button skill spam during Arcane Circle if you weren't locked out of using it.

    The recast timer on Enshroud, though, I do agree. This seems like a strange way of trying to gate you from doing the mode back to back, which I honestly don't understand the logic of.

    Death's Design... it's an interesting attempt at something new. Rather than other DPS jobs that keep a personal damage up buff on themselves, reaper just puts an immunity down on the boss. Same ultimate effect, different way of dealing with it. I'm okay with it as is, and don't think they will change it to a DOT as they do seem to want to move away from damage over time skills in general.
    (1)

  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    697
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    1. I think harvest moon as it functions is fine. It's there as an instant cast relatively good potency ranged attack if we need it. The only problem is unless there's something that gives enough downtime you'll rarely see it 2 times a fight. I would rather be designed as it is, it being just another ability to use on cooldown is boring.

    2. I agree that the range should be larger, I'm a fan of how it works it's just a pain if people are too far away because then you're missing out on potency that could've been.

    3. I think this is more of a mild complaint that I have too, but I just use other stuff in my kit in my 2-minute (gluttony in particular, because it drifts as is)

    4. I would like it to stay as is, because i firmly believe there should be consequences for messing up parts of your kit (although not to the degree of what monk had when they'd lose greased lightning stacks in shadowbringers)

    5. Absolutely not. I like having something that I actually have to pay attention to instead of just pressing and forgetting for an entire minute or more. (i.e, living shadow). I know you can extend DD to a minute already, but you wouldn't really want to do that from the getgo anyway. The extension above 30s serves to help us not over-cap the timer on the debuff more than anything else
    (2)

  4. #4
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,226
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 92
    Harvest moon and deaths design are fine, i like that they're unique tools in reapers kit personally find it a shame most jobs just have a dot to maintain not debuffs so im glad it exists
    However i do agree on enshrouds cooldown. feels like a pointless limitation
    (2)
    Last edited by Reimmi; 11-03-2022 at 05:09 AM.

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ElenaL View Post
    What do you guys think?
    1. It's only good between trash packs and boss jumps. Other then that it's trash and a poor man's Chakra. Would be better if you could channel while moving or have it interact with the gauges in some fashion. It doesn't. Therefore garbage. It's worth 2 Harpes. You can do 3 in the time it takes to charge up and use. Or rather just use your more damaging GCDs.

    2. It takes a minute to build 50 gauge. Circle is 2 minute CD. There is no reason why we can't snowball and use Plentiful Harvest twice for 100 gauge. Blood Circle is just gating Reaper from fun. I'd rather RPRs accumulate Sacrifice stacks outside of Circle with a 20% chance from Gibbet/Gallows/Guillotine to add a bit of variance. If they wanted to they could give PH a Sacrifice Cost of at minimum 2 or 4 stacks. A reasonable price to pay for huge gauge gain.

    3. It is too short for how long it takes to build up. The gauge does not fill up quickly. The only time it does is perfect conditions of having Gluttony, both charges of Soul attacks and a capped Death gauge. If a fight only lasts between 4-8 minutes 1 minute of buildup is a long time.

    4. Why give stacks if I can't hold them? Artificial difficulty.

    5. DD is garbage IMO. It's only purposes are for large gauge increases in dungeons and trash pack fights. The 10% damage up is just gating damage from the Reaper for no reason. You only gain on average 400 points of damage with it.

    It wouldn't be so bad if it couldn't be extended and it compiled a portion of damage and deals it all when it falls off.

    It's last function is to be used to make for smooth transitions for double Enshrouds. 2 if you have Harvest Moon and 3 if you don't.

    At the end of the day it's just Heavy Thrust from OG DRG with extra effects. I find it underwhelming.

    I'd much rather have something like this over DD...

    Death Warrant

    Afflicts target with Death Warrant, causing you to compile damage you deal to that target.
    When effect duration expires, target takes 50% of compiled damage.
    Duration: 7s
    Additional Effect: Grants Soulsow
    Duration: 10s

    ※Action changes to Harvest Moon upon execution.

    Dunno where I came up with that. *cough* PvP *cough*
    (1)

  6. #6
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    *takes off the mask*

    Wait a second thats just og wildfire!
    (3)

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    *takes off the mask*

    Wait a second thats just og wildfire!
    Frustrating isn't it?
    (1)

  8. #8
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Frustrating isn't it?
    A little bit for sure. I miss StB.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  9. #9
    Player
    Serpent1ng's Avatar
    Join Date
    Dec 2021
    Posts
    10
    Character
    Maladix Noxtrotum
    World
    Malboro
    Main Class
    Reaper Lv 90
    I like the overall feel of the class, but I do think Soulsow would be better as an instant cast that has a long cooldown like Monk's six-sided star. That way it can be refreshed during boss abilities like devour or blazing footfalls. Overall though, harvest moon is an ability you usually want to avoid having to use, which is fine, since the class is supposed to be in melee as close to 100% of the time as possible.

    I disagree with changing the Enshroud timing, since it really isn't hard to do the double enshroud window, and that serves as one of the only real skill indicators on reaper.

    Death's Design is also completely fine and shouldn't be changed, in my opinion. It does functionally the same thing that every other melee class does by buffing damage, but it does it in a unique way that feels more reapery. We don't empower ourselves with buffs, we weaken the enemies and tear out their souls to feed our pet voidsent.
    (0)

  10. #10
    Player
    Zack_Egoist's Avatar
    Join Date
    Feb 2022
    Posts
    3
    Character
    Zack Egoist
    World
    Ifrit
    Main Class
    Gunbreaker Lv 90
    Harvest moon
    i think Harvest moon is okay right now but i hope Soulsow can give us blue gauge like samurai Meditate.

    Arcane Circle
    please make the dancer step action can also give us Bloodsown Circle stacks, but tbh i think the amount of people receive the buff so we immediately get stacks are the best solution.

    Enshroud
    agree with reduce the recast time

    Death's design
    agree with become a small potency dot but i think 30sec are totally fine.



    i hope Gibbet and Gallows can reset our basic combo timer so we won't lost our combo after the burst window.
    please buff Soul Slice potency.
    please give us a skill can gain blue gauge during downtime (Soulsow)
    (0)

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