If you read what I wrote and thought "what an ass", that's a you problem. My entire post is predicated on people being smart enough to figure out mechanics or ask without being babysat except when the game throws a new UI button at them that they only ever saw once before in which case they might need a little reminder of its existence. You do people a disservice by explaining the mechanics just because someone is new. It takes away their opportunity to see the mechanics and figure them out for themselves if they want to be surprised; or it holds the entire party hostage to explain things to one person when failing the mechanic wouldn't be significantly different than getting it right. Even if someone asks for a mechanics explanation, most fights are one of the following:Yes, almost every fight in the game is this simple. And when it's not, a simple one line instruction handles it, e.g., "grab one orb whenever the buff runs out". You don't need to type out a guide, and if a guide is what they want, there are plenty online that they can consult before entering the duty.
- "dodge things"
- "dodge things, kill adds"
- "dodge things, ignore adds"
- "dodge things, click the thing when it appears"
- "dodge things, wait until the floor turns blue before you click the thing"
Outside of Extreme/Savage/Ultimate content, which people should prepare for on their own before entering, there are only a handful of critical mechanics in the entire game people might need to be warned about so that the party doesn't wipe (e.g., Seat of Sacrifice ATE). In the vast majority of content, you just don't need to spoil things. If they fail the mechanic once, they're unlikely to die, and if they do die, oh well, it costs someone else a single cooldown to recover from it. The stakes are that low.