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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DivineP View Post
    I've played since 2.0 and I completely agree. I hope they keep adding walls going forward.
    I rather see soft walls (effectively a player chosen wall where they prefer to clear up enemies before they continue) than hard walls. Stone vigil has this done very well since w2w pulls there are a guaranteed wipe for the team, yet you can choose which groups you combine. There is a reason this one is often mentioned because its simply a very well designed dungeon by being one of the very few where you actualy face danger.

    Instead of 2 mob groups, make the section exist out of 5 groups, of which especialy group 2 and 4 are dealing significantly more damage, and you make w2w pulls impossible, yet still allow people to 'rush' the content. Rushing isnt bad perse, as it rewards skilled players by saving time. But by discouraging this by making the penalty of failure higher, you can have more variety in playstyles of which a lot of them are still fine.

    I think that if the dungeon sections are made harder, the requirement of 3 bosses isnt even needed. Especialy since in the latest one the first fight is basicly just a fight against smaller mobs, with some additional hazards. These hazards are no diffirent to the 'random' dragon spitting some fire in the path. Hard walls are a nice queue to hint the team that cleaning up the enemies here is recommended. But this hint is also dumbing down the game. And if the wall is just a blockade for slowing down, then the enemies themselve are simply not strong enough.

    But i think the main issue here is the WHM with holy. This aoe stun with easily 6 seconds of stun duration gives often enough time to take out a pack of enemies and thin them out enough to prevent the tank from death. Its such a powerful tool for w2w pulls that even if you buff the enemies, the WHM very likely would still enable this. The only counter here would be if the enemies get effective stun resistance: for example stun durations are capped to 1s on those enemies, allowing their abilities to be interupted, but not make them completely stunlockable (after 3 stun cycles they become stun immune, instead of the current 7, which especialy when only a portion of the enemies have this, means the whm can still support those full 7 seconds, but after 3 seconds can already be forced to start avoiding aoes). Alternatively, enemies can be an active shield for the smaller mobs preventing them from being stunned entirely (demanding focussed fire and delaying the WHM power).
    (and yes, stone vigil doesnt allow holy)
    (0)

  2. #2
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    274
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DivineP View Post
    I've played since 2.0 and I completely agree. I hope they keep adding walls going forward.

    This is an MMO where you respect other players play styles! Maybe think about the minority who is struggling?

    Selfish is not the word!
    If you can't commit to the time limit then don't que.
    (0)

  3. #3
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,195
    Character
    Jitah'li Habhoka
    World
    Lich
    Main Class
    Archer Lv 100
    im sorry that you have been hurried around.

    as sprout, back in the 60's, i remember getting much needed confidence boost by just checking out videoguide.
    ARR dungeons arent so hard content that you need guide for mechanics, but it's new experience to you where it is probably some leveling roulette to someone else.
    you having some idea whats up ahead will bring you closer to your partymembers' level, and that is what makes the experience nicer for you too.
    (1)

  4. #4
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I think people need to keep in what what type of game this is... MMORPG. If you don't want to deal with people, including instances of actually talking in chat or variances in how the other characters in your party play- maybe go play a console game. Or maybe use Duty Support yourself. You'll get a nice consistent playthrough like that.
    (2)

  5. #5
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dspguy View Post
    maybe go play a console game
    *Looks at FFXIV* wait whut?

    MMORPG is a too generic term, a world wide large truck simulator server can already be an MMORPG, even if there are no collisions are there and you just see the others drive. You can have a duel by trying to be the most efficient driver (route planning etc), and by that still allow interactions which is required, but keep that whole part optional.

    So sadly, your argument doesnt realy work here.

    But the issue is player interaction in general anyway. Regardless of gametype, there are always diffirent types of players. Just like having a pubstomper in a shooter they can be disruptive, while doing nothing wrong. Rushing in FFXIV also isnt. But having tools to avoid this is obviously welcome, and if that can be done with players, why not? (actualy we know the answer here: queue times arent popular for content that is just taking longer vs the short route). So on that part i do agree, play a game where such interactions cant happen if you dont want that. And otherwise, just accept and move on.
    (0)

  6. #6
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by shadowclasper View Post
    Because being an ass about it is totally a thing that makes our community great. This shit is what began to kill wow.
    Community was a non factor, in fact WOW has the better community
    (0)

  7. #7
    Player
    Sorimachi87's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    532
    Character
    Aoi Fukuhara
    World
    Odin
    Main Class
    White Mage Lv 100
    I've been yelled at, before the new ToS took place countless times, so much that i only give small important hints, such as you can fall off a platform here so be careful.
    People usually start instantly after the barrier drops so theres no time to explain stuff while in the middle of the fight. Sad but true nowadays in terms of new players.

    I mean some people don't even wait for others being in video cutscene. They just pull.
    Sometimes theres a hold up, there are new players in a cutscene message from someone
    (1)
    Last edited by Sorimachi87; 01-07-2023 at 07:18 PM.

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