It’s not like 80/90s content is any threat what so ever.
Ima be real healing stone vigil is as hard as the game gets


Unlike the early dungeons, late dungeons at least have very notible mechanics in the boss fights.
Boss wise this one is easy though. Its only the dungeon itself that has some tankier enemies and can cause wipes because of that.
I would say cutters cry is the first dungeon where a boss fight shows a nasty mechanic (especialy when people do not read chat).
Qarns doom mechanic might be punishing at first, but isnt realy nasty since all the queues are easily shown. Where in cutters cry chat is most reliable, but depending on filters might not show the relevant info.

I dunno about anyone else but when I tank a dungeon I always ask if it's anybody first time for any dungeon before storm blood. Then I stop before each boss to explain mechanics if they're more complicated than tank and spank (even if gear differences make them effectively tank and spank in practice). It's less common of a thing since the rework for trusts though. I lucked out and had that service provided for me by random and friends and I try to pass it on because it really helped me get a grounding for dungeon play going forward.





I discourage this. The mechanics are almost always so simple people should be able to figure it out after they've had a proper opportunity to die to them, if they're even in danger of dying at all. If after they see the mechanic a couple times they don't figure it out, they can ask. I'll make exceptions for mechanics that will wipe the party if one person fails or if the mechanic involves something they haven't seen enough times elsewhere in the game yet, i.e., in Emanation "press duty action button whenever orbs appear then grab an orb", because by that point the only other place they've seen the duty button would have been the stealth quest with the smoke bombs and most people have forgotten the button exists by the time they see it again in Emanation.I dunno about anyone else but when I tank a dungeon I always ask if it's anybody first time for any dungeon before storm blood. Then I stop before each boss to explain mechanics if they're more complicated than tank and spank (even if gear differences make them effectively tank and spank in practice).
If people want a thorough explanation of mechanics they should look up a guide instead of expecting the party to type up a guide on the fly, and people should not spoil non-party-wiping mechanics just because the chat log says someone is new. Some people like to be surprised by mechanics, and it's rude to spoil them if they don't ask.

Because being an ass about it is totally a thing that makes our community great. This shit is what began to kill wow.I discourage this. The mechanics are almost always so simple people should be able to figure it out after they've had a proper opportunity to die to them, if they're even in danger of dying at all. If after they see the mechanic a couple times they don't figure it out, they can ask. I'll make exceptions for mechanics that will wipe the party if one person fails or if the mechanic involves something they haven't seen enough times elsewhere in the game yet, i.e., in Emanation "press duty action button whenever orbs appear then grab an orb", because by that point the only other place they've seen the duty button would have been the stealth quest with the smoke bombs and most people have forgotten the button exists by the time they see it again in Emanation.
If people want a thorough explanation of mechanics they should look up a guide instead of expecting the party to type up a guide on the fly, and people should not spoil non-party-wiping mechanics just because the chat log says someone is new. Some people like to be surprised by mechanics, and it's rude to spoil them if they don't ask.
It adds another 3-5 minutes to the dungeon and hardly hurts a thing, if I was doing it for post stormblood dungeons that'd be one thing, but it hurts nothing to ask if folks are new and need the explanations





If you read what I wrote and thought "what an ass", that's a you problem. My entire post is predicated on people being smart enough to figure out mechanics or ask without being babysat except when the game throws a new UI button at them that they only ever saw once before in which case they might need a little reminder of its existence. You do people a disservice by explaining the mechanics just because someone is new. It takes away their opportunity to see the mechanics and figure them out for themselves if they want to be surprised; or it holds the entire party hostage to explain things to one person when failing the mechanic wouldn't be significantly different than getting it right. Even if someone asks for a mechanics explanation, most fights are one of the following:Yes, almost every fight in the game is this simple. And when it's not, a simple one line instruction handles it, e.g., "grab one orb whenever the buff runs out". You don't need to type out a guide, and if a guide is what they want, there are plenty online that they can consult before entering the duty.
- "dodge things"
- "dodge things, kill adds"
- "dodge things, ignore adds"
- "dodge things, click the thing when it appears"
- "dodge things, wait until the floor turns blue before you click the thing"
Outside of Extreme/Savage/Ultimate content, which people should prepare for on their own before entering, there are only a handful of critical mechanics in the entire game people might need to be warned about so that the party doesn't wipe (e.g., Seat of Sacrifice ATE). In the vast majority of content, you just don't need to spoil things. If they fail the mechanic once, they're unlikely to die, and if they do die, oh well, it costs someone else a single cooldown to recover from it. The stakes are that low.
Last edited by Rongway; 01-01-2023 at 07:50 AM.
Error 3102 Club, Order of the 52nd Hour
I hate it when people do that when its my first time in a dungeon - I've been playing since ARR beta and I still hate it when people do that in the new mainquest dungeon on the second day since patch release. I prefer to figure mechanics out for myself, thank you very much - which is why I've opted to disable my chat right after greeting everyone to avoid any spoilers.Because being an ass about it is totally a thing that makes our community great. This shit is what began to kill wow.
It adds another 3-5 minutes to the dungeon and hardly hurts a thing, if I was doing it for post stormblood dungeons that'd be one thing, but it hurts nothing to ask if folks are new and need the explanations
At the very least you should ask people if they want an explantion, not if they're new and "need" one. I've been in quite a few runs where someone decided that the new person "needed" an explantion because letting them figure it out themself would've slowed down the run to much - not taking into account that the person in question would've prefered going in blind. Personally I've requested quite a few times not to explain boss mechanics to me (and I usually get them right the first or second time anyways) but people ignored that request, so disabled chat it is for me now...
So yeah, it does hurt a thing to just automatically go into explain-mode.

Fair enough hereI hate it when people do that when its my first time in a dungeon - I've been playing since ARR beta and I still hate it when people do that in the new mainquest dungeon on the second day since patch release. I prefer to figure mechanics out for myself, thank you very much - which is why I've opted to disable my chat right after greeting everyone to avoid any spoilers.
At the very least you should ask people if they want an explantion, not if they're new and "need" one. I've been in quite a few runs where someone decided that the new person "needed" an explantion because letting them figure it out themself would've slowed down the run to much - not taking into account that the person in question would've prefered going in blind. Personally I've requested quite a few times not to explain boss mechanics to me (and I usually get them right the first or second time anyways) but people ignored that request, so disabled chat it is for me now...
So yeah, it does hurt a thing to just automatically go into explain-mode.
I've played since 2.0 and I completely agree. I hope they keep adding walls going forward.
This is an MMO where you respect other players play styles! Maybe think about the minority who is struggling?
Selfish is not the word!
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