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  1. #1
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    I do agree that there's a problem with the current Ranked queues, because as you mentioned, there are virtually no rewards. I got the Crystal rewards myself during the first Season and see no point in participating in Ranked anymore.
    BUT. They will never bring back the exclusivity ranked PvP offered. There's multiple reasons they decided to remove it, and they won't bring it back for those exact reason. Number 1 reason being, and I think many of you know this is a big problem in every online videogame: Boosting. Being paid boosting or friends wintrading with each other, it was a big issue.

    I don't miss the toxicity we had during the Feast because of the exclusive (good) rewards it (occasionally) offered. I don't want to see that happen in Crystalline too.

    The "Battle Pass" we currently have works perfectly. Doesn't matter if you win or loose, doesn't matter if you play ranked or casual, doesn't matter what rank you are, you will always get experience as long as you play, and it lasts A LONG TIME, 4 entire months, 2 Seasons.

    Now, I don't think there's a perfect solution. But you know what they could do? Remove Ranked queue entirely and relocate those rewards to casual. The first 100 players that complete the Battle pass will receive Crystal, next 200 Diamond, then Plat, and so on. That way everybody has a reason to play, the amount of games you play actually matter towards your "rank" and victories giving slightly more experience would make a difference. Just an idea. It would make the entirety of pvp dead tho, since the Battle Pass lasts way too long and you'd have no reason to play once completed.
    (3)
    Last edited by Miemi; 11-05-2022 at 01:14 AM.

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Miemi View Post
    Now, I don't think there's a perfect solution. But you know what they could do? Remove Ranked queue entirely and relocate those rewards to casual. The first 100 players that complete the Battle pass will receive Crystal, next 200 Diamond, then Plat, and so on. That way everybody has a reason to play, the amount of games you play actually matter towards your "rank" and victories giving slightly more experience would make a difference. Just an idea. It would make the entirety of pvp dead tho, since the Battle Pass lasts way too long and you'd have no reason to play once completed.
    While I can understand the ever-recurring sentiment and fear of win-trading and boosting, I believe it is a little sad that we have to take all these safeguards just to ensure no potential reward can ever go to a few wrong person, resulting in many legit players who won't get anything either.

    That said, your suggested system is essentially just re-inventing the wheel, with the Battle Pass being tied to all three PvP Modes now though. People will math the fun out of matches and which mode is optimal to play rather than learning how to get good at one particular mode with their job of choice / job they think they will perform best with. I'd argue, a worse system.
    (0)

  3. #3
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    While I can understand the ever-recurring sentiment and fear of win-trading and boosting, I believe it is a little sad that we have to take all these safeguards just to ensure no potential reward can ever go to a few wrong person, resulting in many legit players who won't get anything either.

    That said, your suggested system is essentially just re-inventing the wheel, with the Battle Pass being tied to all three PvP Modes now though. People will math the fun out of matches and which mode is optimal to play rather than learning how to get good at one particular mode with their job of choice / job they think they will perform best with. I'd argue, a worse system.

    Absolutely, finding a solution that isn't flawed in some way is definitely hard.
    (0)
    Last edited by Miemi; 11-05-2022 at 02:25 AM.

  4. #4
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Miemi View Post
    I do agree that there's a problem with the current Ranked queues, because as you mentioned, there are virtually no rewards. I got the Crystal rewards myself during the first Season and see no point in participating in Ranked anymore.
    BUT. They will never bring back the exclusivity ranked PvP offered. There's multiple reasons they decided to remove it, and they won't bring it back for those exact reason. Number 1 reason being, and I think many of you know this is a big problem in every online videogame: Boosting. Being paid boosting or friends wintrading with each other, it was a big issue.

    I don't miss the toxicity we had during the Feast because of the exclusive (good) rewards it (occasionally) offered. I don't want to see that happen in Crystalline too.

    The "Battle Pass" we currently have works perfectly. Doesn't matter if you win or loose, doesn't matter if you play ranked or casual, doesn't matter what rank you are, you will always get experience as long as you play, and it lasts A LONG TIME, 4 entire months, 2 Seasons.

    Now, I don't think there's a perfect solution. But you know what they could do? Remove Ranked queue entirely and relocate those rewards to casual. The first 100 players that complete the Battle pass will receive Crystal, next 200 Diamond, then Plat, and so on. That way everybody has a reason to play, the amount of games you play actually matter towards your "rank" and victories giving slightly more experience would make a difference. Just an idea. It would make the entirety of pvp dead tho, since the Battle Pass lasts way too long and you'd have no reason to play once completed.
    instead of ranked they could instead invest the energy and manpower into making FUN MODES, they could also put RW into the roulette
    (0)

  5. #5
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Miemi View Post
    Now, I don't think there's a perfect solution. But you know what they could do? Remove Ranked queue entirely and relocate those rewards to casual. The first 100 players that complete the Battle pass will receive Crystal, next 200 Diamond, then Plat, and so on. That way everybody has a reason to play, the amount of games you play actually matter towards your "rank" and victories giving slightly more experience would make a difference. Just an idea. It would make the entirety of pvp dead tho, since the Battle Pass lasts way too long and you'd have no reason to play once completed.
    Awful idea. The fastest way to complete the series is to throw matches. I don't even need to math it out. It takes maybe 30 seconds to just walk the crystal to the goal and you get 700 Points per loss. There is zero reason to sweat it out for 5 minutes if you only reward is just extra 200 points. On top of that, this simply favours those with more time to play and leads to people rushing all their PvP in a few days and then not touching it until a new series. We had this with Restoration. It was an awful experience.
    (3)

  6. #6
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Azuri View Post
    Awful idea. The fastest way to complete the series is to throw matches. I don't even need to math it out. It takes maybe 30 seconds to just walk the crystal to the goal and you get 700 Points per loss. There is zero reason to sweat it out for 5 minutes if you only reward is just extra 200 points. On top of that, this simply favours those with more time to play and leads to people rushing all their PvP in a few days and then not touching it until a new series. We had this with Restoration. It was an awful experience.
    if they just keep the series/crystal shop updated with the season we would not have /any/ of the population issues with ranked lol
    (2)

  7. #7
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    PvP needs a relic grind.

    It is much mental gymnastics if you think you can fix a mode by throwing rare stuff at it. What when you got it all?
    Only few would use the items if they are as common as a chocobo. The rest of the game is already theme park MMO where everyone gets everything for just subbing.
    (4)

  8. #8
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Commander_Justitia View Post
    PvP needs a relic grind.

    It is much mental gymnastics if you think you can fix a mode by throwing rare stuff at it. What when you got it all?
    Only few would use the items if they are as common as a chocobo. The rest of the game is already theme park MMO where everyone gets everything for just subbing.
    i could see that working if they went back to how pvp used to be *like remember when your pvp rank actually made you do more damage and take less?* and *pvp gear gave you stats IN pvp*?
    (0)

  9. #9
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    PvP needs a relic grind.

    It is much mental gymnastics if you think you can fix a mode by throwing rare stuff at it. What when you got it all?
    Only few would use the items if they are as common as a chocobo. The rest of the game is already theme park MMO where everyone gets everything for just subbing.
    PvP needs to feel rewarding (and have rank decay). Take LoL for example. Beyond reaching gold, you don't get that much for being higher ranked other than a chroma for the season's victorious skin. Those who hit ranked for extrinsic rewards get to gold because they don't have to maintain their rank in any way, the rest do it for intrinsic reasons, bragging rights and whatever else. Ideally that's how it would go imo.
    (1)

  10. #10
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    When someone asks: "This is cool, how can I get this?" you should be able to tell them: "If you become good at X, you can have this too." You should never have to tell someone: "Sry kid, that can no longer be achieved".
    (3)

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