And as with all statistics, people read far too much into it. Lies, damned lies and statistics, as Mark Twain once said.
R*nged dps won't be happy until their easy role is better than casters and melees again like in ARR, HW, SB.
I summarised it when he posted it before. It pretty much agrees with the 35% tapering off to 15% in raids beginning to end. About 35% of players raid current savage and 15% of players complete the raid series, basically.
It also points out thay EW has slightly higher engagement than normal and that casuals do engage with the content, allbeit in a much softer manner.
Last edited by Tiramu; 11-03-2022 at 11:06 AM.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
Not my fault you're lazy. Suffice to say it proves you wrong
Okay, you dont speak Japanese do you? You've misunderstood your own link.
He says that more players are engaging with hard content than a lot of players think. Around 50% of players engage with hard content with around 30% of those completing.
He isnt exactly clear in the JP but it reads to me as though 50% have a go, with 30% of those who attempt hard content actually completing the series. This would more or less agree with what I posted.
He also goes on to say that around half the playerbase are casuals who only engage with the MSQ alongside some other content such as a little crafting, roleplay or extremes if they are invited to do that content (ie by their FC).
The 50% you're pulling up is engagement, which means only half of the playerbase even attempt savage or higher on any level at all.
Last edited by Tiramu; 11-03-2022 at 11:34 AM.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
Man we must have so many word first and week 1 flawless play raiders right now considering how much butthurt exists for a tiny % :thinking:
I am sure all these people who are arguing about it being an enormous problem have played flawlessly and are in statics with 0 deaths and perfect play during week 1 no less xD
Oh and how many weeks has it been since the raid launched again?
Just to be clear, I am not saying the differences shouldn’t be fixed but pretending it’s a major issue is quite pathetic, though I guess some people’s epeen will shrink and fall if they can’t clear week 1
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
50 down to 30 > 35 down to 15Okay, you dont speak Japanese do you? You've misunderstood your own link.
He says that more players are engaging with hard content than a lot of players think. Around 50% of players engage with hard content with around 30% of those completing.
He isnt exactly clear in the JP but it reads to me as though 50% have a go, with 30% of those who attempt hard content actually completing the series. This would more or less agree with what I posted.
He also goes on to say that around half the playerbase are casuals who only engage with the MSQ alongside some other content such as a little crafting, roleplay or extremes if they are invited to do that content (ie by their FC).
The 50% you're pulling up is engagement, which means only half of the playerbase even attempt savage or higher on any level at all.
Basic numbers
What is 30% of 50% of 100?
50% attempt, of those who attempt 30% complete is what the Japanese appears to say. So those are your basic numbers.
Unless its saying that about 70% of people who even load up a savage clear the entire thing, in brand new content no less. Google translate kinda implies that it *might* be saying that, I'll give you that. But Japanese has this pesky subject issue.
Anyhow, that would just be silly, so its clearly saying 30% of 50% of the total player base.
Last edited by Tiramu; 11-03-2022 at 12:06 PM.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
rDPS IS dps. It is actual boss killing DPS. If you look at any damage summary, you'll notice the purple numbers (rDPS) for all 8 players add up to the exact same number as the green numbers (DPS) for all 8 players. The green number is a relatively meaningless number because yours will go up with factors beyond the control of the player. A Samurai with dance partner, every ast card, dragon sight, a red mage and a chain strategem is going to be putting out a much larger green number than a samurai in a group with WHM/SGE/BLM/BRD/MCH, but their purple numbers will be roughly the same with equal gear and equal skill.rDPS was a mistake. Like, I appreciate it in the sense that it highlights the contribution from buffs in a way that people can easily see, but the hyper-focus on rDPS to the exclusion of the actual boss-killing DPS is maddening. rDPS is *not* the only thing that matters but you'll hear far too many people say - and truly believe - that it is.
If you want to measure player skill in the most tasteless vacuum possible, the number you are looking for is nDPS. Otherwise, rDPS is the most meaningful. DPS, the green number, serves no true purpose other than the balance the rDPS contribution onto the players who are benefitting from the buffs.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.