
Originally Posted by
Ggwppino
I would not consider as extra the fact that melee has to position itself, because it is something it has to do because it is inherent in its rotation, like a caster has to cast and a phys ranged has to be careful of random procs (excluding mch), but I would consider them class features and none are simpler than the other currently.
For the second point actually the phys ranged have no reasoning to do, but this reasoning is based on: shooting or not shooting true north / swiftcast, stuff you understand at the first wipe / lose damage / interrupt, I would not consider it a worthy reasoning of note. For the third point the melee run wherever they like, let's not joke, the hitboxes are ridiculously big af, you always hit the boss and if you don't hit him it's because you got the mechanics wrong, not because the game doesn't allow you to hit him. There are no risky greeds or downtime, there is nothing, the game lulls you and takes you by the hand to beat the boss. Clearly there are distant places where melee can't hit, but why would it be there? there is no reason other than to troll. But not even for any ranged actually, if not to do a "favor" to the melee.
Where are all these keys of the melee that you praise? for all jobs there are 5/6 to press. Melee rotations are 1234+ burst and buff if you have it. I repeat, I also agree that there are classes with a steeper learning curve than others, I do not question it, and I want to repeat that a smn (which is currently the most monotonous class in the game) should not have the same damage as a blm, but why do you insist that melee are more difficult than ranged! what does a rdm not have compared to a drg that you think is simpler? what doesn't a blm have that you think is simpler than a mnk? what doesn't a dnc have that you think is simpler than a nin? what doesn't have a brd that you think is simpler than a sam? Enlighten me, because I do not get there and apparently other people too, and frankly to say that they are more complex is not enough to convince me.