Season 3 ends, Season 4 comes, collect your rewards fellas.
Changes below. Feel free to discuss and react now or later.
Job Changes
Dark Knight
- Eventide (LB):
- Time required to fill the limit gauge has been increased (90s -> 105s)
- Potency has been changed from 10,000-20,000 to 6,000-24,000 (see graph)* = is meant to say "high""Eventide has a very powerful effect that prevents HP from be reduced to zero, and the frequency with which it can be used is quite high. Because matches have a tendency to be longer, we have adjusted the rate at which the limit gauge fills. This change is offset by expanding the range of its potency, resulting in a potency increase when dark knight's HP is low*."
Gunbreaker
- Draw and Junction:
- While under the effect of Junction Healer, targets in the area of effect of certain actions will now be healed even when obstructed by objects on the field.- Nebula:
- Potency of damage reflected has been incresed from 3,000 to 4,000- Aurora:
- Regen potency has been increased from 3,000 to 4,000- Relentless Rush (LB):
- Relentless Shrapnel Effect now also reduces target's damage dealt by 4%Monk"Because we felt Relentless Rush lacked utility only being used in an offensive capacity, the Relentless Shrapnel effect has been adjusted to also reduce the damage dealt by enemies. We have also increased the damage potency of Nebula, as well as the healing potency of Aurora, to better gunbreaker's performance as a tank and improve their win rate. Additionally, we have improved the usability of Junction Healer by allowing it to be applied to targets regardless of obstructions breaking line of sight."
- Snap Punch & Demolish:
- Potency has been increased from 5,000 to 6,000- Riddle of Earth:
- Recast time has been reduced from 30 to 25 secondsNinja"In Patch 6.2, we reduced the frequency with which monk could use Meteodive. To improve DPS rotations when the limit gauge is not available, we have reduced the recast time for Riddle of Earth. To further improve the merit of using full combos against enemies, we have also increased the potency of Snap Punch and Demolish. By strengthening actions in the middle of the combo rather than the final action, we believe players can more readily adapt to a variety of situations."
- Shukuchi:
- Hidden effect duration has been reduced from 5 to 4 seconds- Huton:
- Movement speed effect has been reducedBard"Ninja has exceptional defensive capabilities, so to prevent contribution to win rates by simply escaping enemies, we have decided to make adjustments to Shukuchi and Huton."
- Powerful Shot:
- Movement speed while casting has been increasedMachinist"To improve bard's overall combat capability, we've increased their walking speed when casting, allowing them to more easily position themselves when attacking."
- Blast Charge:
- Movement speed while casting has been increased- Bishop Autoturret:
To improve clarity of the targeted area of effect, the ground targeting radius has been increased to 1m to 5m (effect otherwise unchanged)- Aether Mortar:
- Duration of Increased Damage Taken has been increased from 5 to 7 seconds
- Duration of Barrier effect has been increased from 5 to 7 secondsDancer"We have increased machinist's walking speed when casting, allowing them to more easily position themselves when attacking. It is relatively easy to avoid attacks from the Bishop Autoturret after confirming where it has been placed, making it difficult for machinists to benefit from its effect that increases damage taken by targets. To offer a greater benefit from this effect, even if it can only be applied once, we have increased its duration."
- Honing Dance:
- Reduction to damage taken has been changed from 20% to 25%Black Mage"Honing Dance is an attack that must be used in close quarters, but we felt the risk outweighed the reward. To allow dancer to use this action more reliably, we have increased its damage reduction effect."
- Soul Resonance (LB):
- The Apocatastasis effect (-10% damage taken) has been removedSummoner"In light of their relatively high win rate in higher tiers, we have decide to make adjustments to black mage. Rather than lower their attack, however, we have lowered their defensive abilities. This will ensure greater risk in the actions they take, and allow opponents to strategize more effectively."
- Ruin III:
- Potency has been increased from 4,000 to 5,000- Astral Impulse (Ruin III under Bahamut):
- Potency has been increased from 6,000 to 7,500- Fountain of Fire (Ruin III under Phoenix):
- Potency has been increased from 4,000 to 5,000- Megaflare (LB, Bahamut):
- Ignores line of sight checks now (i.e. like BLM Superflare)Red Mage"Although summoner's limit break strikes a large area, there are instances where objects on the field obstruct the attack, preventing it from dealing damage. We have made adjustments to ensure the limit break will hit targets regardless of any obstructions in the area of effect. Furthermore, because summoner has a relatively low win rate in higher tiers, we have increased the potency of their basic attacks."
- Magick Barrier:
- HP recovered via healing actions has been reduced from 20% to 10%
- Effect duration has been reduced from 10 to 8 seconds- Frazzle:
- Reduced HP recovery via healing actions has been changed from 20% to 10%
- Effect duration has been reduced from 10 to 8 seconds
- Ignores line of sight checks now (i.e. like BLM Superflare)White Mage"Red mage is a job whose win rate was much higher than we anticipated. We believe the reason for this is the large area of effect and high utility of both Magick Barrier and Frazzle. Because of this, we have reduced the duration and potency of their effects. However, we also wished to improve the ease of use of Frazzle, which is why we made adjustments to ensure it will apply to targets regardless of any obstructions in its area of effect."
- Afflatus Misery:
- Range has been reduced from 30 to 25 yalms- Miracle of Nature:
- Range has been reduced from 15 to 10 yalmsAstrologian"The win rate for white mage increased significantly since the last update, but we believe their present win rate to be slightly higher than intended. Rather than reduce their ability to heal, we have reduced the range of one powerful attack and one debuff action, requiring white mage to take greater risks when going on the offensive."
- The Balance, The Bole, The Arrow:
- Ignores line of sight checks (i.e. like BLM Superflare)"To improve the usability of astrologian's card actions, we have made adjustments to ensure their effects will be applied to targets regardless of obstructions breaking line of sight when executed."
PvP-related Bug Fixes
- An issue in PvP wherein players under the effect of Meteodrive inflicted by the monk action Meteodrive could still execute the action Purify.
- An issue in PvP wherein players under the effect of Hysteria inflicted by the reaper action Tenebrae Lemurum could still execute the action Purify.
- An issue in PvP wherein the Excogitation effect granted by the scholar action Seraph Flight was not immediately applied to party members.
- An issue in PvP wherein the Excogitation effect granted by the scholar action Seraph Flight did not immediately trigger when its requirements were met.
Sources:
Patchnotes 6.28
PvP Job Guide (contains developer insight at the bottom)