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  1. #11
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Michael Vreeland (the interviewer) asked some really good questions, and he got some nice answers. Yoshida is also a really good interviewee: he's not afraid to be honest and straightforward, and he answers the questions he is asked, rather than taking the conversation off in a more "PR-friendly" direction.

    It shows that Vreeland actually plays FFXIV. I love that he asked about things like the combo system and parley. He also got a really good answer regarding the possibility of XIV on future consoles. I know Yoshida has addressed this before, but this time he really seemed interested in making it happen sometime in the future. It wasn't just an "I dunno, whatever, maybe..."--it was more like "yep, we want to do that if at all possible."

    They also did a great job of ensuring that Yoshida's personality came across in the article. Nice interview!
    (8)

  2. #12
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Estellios View Post
    Lighten up guys, it was a joke.
    Is it? Judging by Michael's blunt demeanour I wouldn't put it past him.
    (2)

  3. #13
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Viritess View Post
    - Different routes requiring groups to go multiple directions, meaning its possible to keep a the same content fresher since you might be going a different way often enough.
    I'd take the Star Fox approach and determine the paths by the chosen difficulty of the instance. Normal takes you down a certain path with its own bosses. Hard takes you down a different path with its own bosses. Could also implement encounters where the raid has to split up (eg: Thorim where half the raid had to stay in the arena and fight off mobs while the other half worked its way to Thorim to knock him into the arena).
    - Multi boss fights that could require Teams to focus on different targets, and switch among them often.
    Could be as simple as Feugen and Stalagg (mobs punt the tanks between themselves, though this requires taunt mechanics that PLD and WAR do not have) or a little more complex like the now-known "council" style fights. Could also have something like Dreadscale and Acidmaw, where the bosses were designed in a way that the mechanics of one could help the raid against the other.
    - Less focus on 1-2 tanks, heals and a Bleep ton of DPS which could help lessen the need for Bosses to consist of tons of HP and 1 hit killing blows that only a tank can survive. Which means Hate, AOE, Enviormental risk can be used even more dynamicaly.
    The reason raids are designed for two tanks (three in freak ocurrences, or the rare fight where you need a ranged tank) is to keep the raid instance as a whole within workable parameters. You can't have a single fight requiring 4 tanks when there's say six more fights where the extra tanks are dead weight.
    - Some team puzzles stuff added in dungeons where one team may have to do X, which changes a path or puzzle another team does etc
    I'd love to see SE's take on the Karazhan chess event.
    -and possible some team vs team vs team competetive dungeons.
    I disagree here. Keep the competitiveness where it belongs: PvP. Let PvE be about people working together towards a common goal.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #14
    Player
    Vice's Avatar
    Join Date
    Oct 2011
    Posts
    29
    Character
    Vice Winter
    World
    Sargatanas
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Avraym View Post
    Is it? Judging by Michael's blunt demeanour I wouldn't put it past him.
    It's supposed to be tongue and cheek.
    (6)

  5. #15
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Avraym View Post
    A good read to be sure. Unfortunately many of the questions/answers were a repeat of the last EA interview.

    However I think even just droplets of new information on 2.0 is worthwhile.

    I liked the question about the relic drop rate reward system (LUCK > EFFORT). A current and heated issue in the FFXIV community.

    Also did the author seem slightly arrogant? To quote him:

    "Michael Vreeland
    Freelancer Michael Vreeland has the dubious distinction of being uniquely qualified to cover Final Fantasy XIV, as he's basically the only person in the media playing it, and also the only one that also played Final Fantasy XI."

    I agree that i'd rather read interviews from a current and informed player than someone who had no idea about FFXIV. But still, seems like a pompous/arrogant statement to make.
    Actually he does play FFXIV and he is on your server and he is in my ls.
    (6)

  6. #16
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Estellios View Post
    Lighten up guys, it was a joke.
    I smirked and it's probably pretty close to the truth, other then Eliot from Massively who else plays as much Final Fantasy XIV in the larger gaming media?

    Anyway it was a super solid interview uncovering even more information, way to go and way to ask important questions. *clap*
    (4)

  7. #17
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Best interview I've seen yet. So glad someone in the media knows the game as much as we do. Such good questions!
    (10)

  8. #18
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Yep, he have posted lots of times about his intentions too, and we in that LS liked it very much.
    And it turned out to be better than I expected, of course being only played this game in 3 months.
    (0)

  9. #19
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    The interview was pretty good, I just hope in the future he does not have to freelance for the tabloid of gaming.
    (0)

  10. #20
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duelle View Post
    I'd take the Star Fox approach and determine the paths by the chosen difficulty of the instance. Normal takes you down a certain path with its own bosses. Hard takes you down a different path with its own bosses. Could also implement encounters where the raid has to split up (eg: Thorim where half the raid had to stay in the arena and fight off mobs while the other half worked its way to Thorim to knock him into the arena).
    Why have different routes if all 24 are going to go the same way? sounds like a very fancy difficulty selection window then instead of having 3 teams part ways, rejoin eachother etc. kind of like what party members do in nearly every FF to date (cept perhaps 11.)

    Could be as simple as Feugen and Stalagg (mobs punt the tanks between themselves, though this requires taunt mechanics that PLD and WAR do not have) or a little more complex like the now-known "council" style fights. Could also have something like Dreadscale and Acidmaw, where the bosses were designed in a way that the mechanics of one could help the raid against the other.
    The reason raids are designed for two tanks (three in freak ocurrences, or the rare fight where you need a ranged tank) is to keep the raid instance as a whole within workable parameters. You can't have a single fight requiring 4 tanks when there's say six more fights where the extra tanks are dead weight.
    I think we'd disagree here in that i'm looking at the possability of them doing something different. where as what your describing i've seen many many times before. The reason those tanks are dead weight in many games is because your locked into a single class. If we presume that the current class change mechanics of FF14 in dungeons sticks. Then there is no dead weight since they could, change class or job.


    I disagree here. Keep the competitiveness where it belongs: PvP. Let PvE be about people working together towards a common goal.
    PVP is player vs player, in a competetive group vs group dungeon, that is still PVP. Honestly PVP need not always be only about smashing eachother's face in over and over. Maybe its because i've played the battle ground and arena scene in so many titles, it would be interesting to see some PVP options apart from "Vs." Face smashing.

    Sorry for the quotations back, but since you put the effort to discuss my points i thought i'd do the same ^^
    (0)

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