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  1. #1
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Duelle View Post
    Meh, it eliminates "Duelle, you suck because you like playing PLD more than DRK and don't even carry a DRK set. Our needs should be more important than your in-game enjoyment" entirely, which isn't a bad thing. Take it from someone to who got burned with dual specs in late WotLK/Cataclysm.
    No it doesn't. If the people you're playing with are going to give you crap about the class/job combination you want to play, they'd just give you crap about it before rolling into the dungeon rather than in the middle. The only way around that is to not play with assholes, and instead with friends who don't care how you play as long as you more or less get the job done.

    Even in a theoretical world where everything was perfectly balanced, the sort of people that 'force' you to play on a certain job would still be doing it, since without everything being mechanically exactly the same (and then what would be the point of having the illusion of choice?) there would still be certain combinations that were fractionally better and have slightly better synergy than others and they'd leap on it. Or it just suite their play style better and see everything else as inferior.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Icecylee View Post
    Even in a theoretical world where everything was perfectly balanced, the sort of people that 'force' you to play on a certain job would still be doing it, since without everything being mechanically exactly the same (and then what would be the point of having the illusion of choice?) there would still be certain combinations that were fractionally better and have slightly better synergy than others and they'd leap on it. Or it just suit their play style better and see everything else as inferior.
    When the difference is miniscule enough, people stop caring about that sort of thing and will take anyone they can so long as the roles are filled, and in the case of big raids, the required buffs and debuffs are also filled. The top end raiders are a different story altogether, but that's not the crowd I'm worried about.

    Note: As far as ostrasizing before the dungeon run, it wouldn't really happen because at that point the raid leader is thinking of the raid comp they're going to take. This is why I mentioned reasonable parameters for dungeon design, so that you take what you need and not have dead weight (going back to the fictional dungeon that has 6 fights in which only one requires 4 tanks whereas all others require one or two).
    (1)
    Last edited by Duelle; 06-11-2012 at 02:55 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)