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  1. #51
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Duelle View Post
    Again, assuming my wish of people being locked into their jobs upon entry so that this community can actually learn to work with what they have becomes true, that's not really going to fly.
    That's because your wish is locked into a specific setting. Instead of Job locking, which is too restrictive, IMO. Class lock instead. This, coupled with the idea of being able to have multiple jobs per class eliminates that concern.


    This has more to do with loot and dungeon design. I'd hope they'd do away with the silly timers, abolish speed runs altogether while putting in timed events in dungeons where appropriate.
    I wouldn't even put it anywhere. Speed Runs should be for timing events in which speed makes sense to the lore/plot of the game and nothing further. Perhaps a timer to prevent from holding up the instance server, but the timer should not have any significance beyond that. - or, as a compromise, have speed runs be one of many factors that cause chest to drop as a point total, as I described earlier.

    My point comes entirely from how parties would split themselves up while still working with a reasonable raid composition. Granted, this entirely falls on class design, ability spread and DPS, which I'd like to see addressed first. You seem to also miss the fact that the Lowest Common Denominator in FFVI was the fact that everyone could learn the same magic, which means that regardless of character you could have someone in charge of heals or have everyone able to heal, buff and so on. And I mean heal/nuke/cast reliably without stat limitations and discrepancies in MP pools.
    MP pools, magical stats,etc in FFVI were not equal. They could be MADE to be equal, but the lowest common demonimnator in the game - the Esper system which taught magic, altered stats, etc, has a similarity to the class system, which allows us to socket from any class we learned from.

    So the class system becomes our lowest common denominator in FFXIV, and my compromise to your Job-lock system makes the entirety of the FFVI style dungeon possible, as you can blur roles for smaller battles. A Paladin from one stage of the fight can become a 'Dark Knight' (or some other job) as the parties merge, or vice versa.

    You're also assuming we're wanting a Tank Party, a DD party, and a Mage party, all with their own support focusing on just them. But with classes that can take multiple jobs, that means they can take multiple roles. AND, it might be better for the group as whole to not have such a focused center as the end boss may be multiple tough enemies instead of just one. Put simply - we don't know if such a dungeon would follow the conventions you're referring to.

    In the end, a dungeon built like Phoenix Cave/Kefka's Tower might actually be a good shake-up from the norm - something we really need to be honest. And as this is supposed to be some sort of fan-service game, I can't imagine a better dungeon crawl in Final Fantasy. Phoenix Cave and Kefka's Tower are by far the most memorable of them.
    (2)

  2. #52
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    The next thing we'll be doing is adding a lot more challenging content for higher-level users, a lot of high-end content. We mentioned the Final Fantasy III last dungeon, the Crystal Tower, and we'll have our own Final Fantasy XIV version of the Crystal Tower, which will be aimed at those high-level players.

    ... We want to assure the players that we haven't forgotten about that high-level content, we're going to be adding a lot of new things for them.
    (3)

  3. #53
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hyrist View Post
    That's because your wish is locked into a specific setting. Instead of Job locking, which is too restrictive, IMO. Class lock instead. This, coupled with the idea of being able to have multiple jobs per class eliminates that concern.
    I like this idea. I would be locked into Gladiator, but still have the freedom to choose Paladin or Dark Knight depending on the situation, or Gladiator if I need more cross class skills.

    I approve.
    (2)

  4. #54
    Player
    Ravidrath's Avatar
    Join Date
    May 2011
    Posts
    33
    Character
    Ravidrath Astolph
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Avraym View Post
    Also did the author seem slightly arrogant? To quote him:

    "Michael Vreeland
    Freelancer Michael Vreeland has the dubious distinction of being uniquely qualified to cover Final Fantasy XIV, as he's basically the only person in the media playing it, and also the only one that also played Final Fantasy XI."

    I agree that i'd rather read interviews from a current and informed player than someone who had no idea about FFXIV. But still, seems like a pompous/arrogant statement to make.
    I know I'm going to regret this, but...

    I am the author.

    I have to say, this really surprised me. How can it be arrogant for me to say I have a "dubious distinction?" That turn of phrase specifically means it's probably not something one would or should brag about. It's like having the world record for dirtiest underwear, or something.

    I don't think one could or should "brag" about playing this game or any game, really. But I'm especially not sure how or why anyone would "brag" about playing an unpopular game. And when I wrote that, I was trying to be self-deprecating, because when I tell people that I'm playing FFXIV, they kind of give this pitiful look.

    Saying "the media" was probably a bit broad - correctly or incorrectly, I generally make a distinction between sites like Massively, RPGFan and the kind of sites and magazines I've written for, like 1Up, EGM, etc. I'm not sure how NeoGAF fits into this at all, though, since that's a forum and I'm really active over there.

    Anyway, glad people seem to have enjoyed the interview, and I guess I'll be more careful with my blurbs in the future.

    Quote Originally Posted by Yumi_Hibiki View Post
    but i didnt like the attitude of the guy to be honest, calling the game dead right of the bat which is just not true, interrupting yoshida one time with a needless snarky remark (which wasnt completely accurate either)
    and i really wonder why he chose pics from the 1.0 launch when we just got nice new material
    it just rubbed me the wrong way...
    Sorry, but by any logical standard, this game is dead. Or maybe undead? And it certainly was dead when Yoshi-P took it over. Even now, though, it is bleeding money, and the only reason you are playing it now is because against all odds Square decided to try and save it, instead of shutting the servers down after a few months, like most other companies would.

    And... interrupting him? You weren't there.

    It was a pretty conversational and light-hearted interview. He's a pretty open guy, and there were a number of jokes that weren't transcribed or wouldn't have worked.

    For example, after his intro spiel about the three pillars, I nearly fell off of my single-legged stool, and I said it needed two more pillars, and everyone had a good laugh.

    And then there was when the NA producer, Yasu, was attacked by some kind of large insect, which I deemed a chigoe. He hid in the corner and nearly knocked the TV over while the PR guy killed it. Everyone had a good laugh after that.

    They also showed me 2.0... or at least tried to. I said I really wanted to get as many questions asked as possible, so was pretty focused on that. When Yoshi-P was running around that forest area, I looked at it a bit, and he was like "Oh, he's looking!" and we all chuckled, and I went back to asking questions and getting answers.

    The attempts to ascertain the entirety of my being from a few questions in an E3 interview is pretty baffling.

    Quote Originally Posted by Griss View Post
    But why didn't they slip the new shiny screen shots into the article? It sends a strange message, Hey guys this game is picking up steam in its turn around. Here is some eye candy that you saw two years ago to help get you excited.
    I'm just a freelancer, and not the guy that actually put the article into 1Up's system. I sent them the new screens and asked them to use them, so we'll see what happens. But E3 is an insanely busy time for these guys, so I wouldn't blame them at all if they never got a chance to fix it.
    (19)
    Last edited by Ravidrath; 06-10-2012 at 03:55 PM.

  5. #55
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ravidrath View Post
    I know I'm going to regret this, but...

    I am the author.

    I have to say, this really surprised me. How can it be arrogant for me to say I have a "dubious distinction?" That turn of phrase specifically means it's probably not something one would or should brag about. It's like having the world record for dirtiest underwear, or something.

    I don't think one could or should "brag" about playing this game or any game, really. But I'm especially not sure how or why anyone would "brag" about playing an unpopular game. And when I wrote that, I was trying to be self-deprecating, because when I tell people that I'm playing FFXIV, they kind of give this pitiful look.

    Saying "the media" was probably a bit broad - correctly or incorrectly, I generally make a distinction between sites like Massively, RPGFan and the kind of sites and magazines I've written for, like 1Up, EGM, etc. I'm not sure how NeoGAF fits into this at all, though, since that's a forum and I'm really active over there.

    Anyway, glad people seem to have enjoyed the interview, and I guess I'll be more careful with my blurbs in the future.
    You have nothing to be worried about. I was able to see the self-deprecating humor just fine. Let this guy have his own stupid opinion. And ignore the forum haters in general.

    Also! Top notch interview! Best XIV one I've read in... well, 2 years~~~~
    (7)
    Last edited by Denmo; 06-10-2012 at 03:29 PM.

  6. #56
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Who were you in FF11, mystery person Andvari?

    I loved all the complaints about the interview. You're such an arrogant jerk, Ravi. Calling this game dead or making snarky comments when someone is talking about Battle Regimen. Oh wait. This game is dead. The only reason I or anyone else (who isn't a masochist) even plays this game is the promise of 2.0. No one could say this game is awesome as is with a straight face. And I have to say, a snarky comment is the least you could do in response to the terrible Battle Regimen system. It didn't work. That's not even snarky. It's just a fact.

    And, gah, Ravi? Why didn't you post them new 2.0 pics? Didn't you know that none of us have seen them yet!? WE NEED TO SEE THOSE 2.0 PICTURES AGAIN... FOR THE FIRST TIME!?
    (1)
    Last edited by Hiruke; 06-10-2012 at 03:48 PM.

  7. #57
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Definitely the best 2.0 interview I've read. Sounds like it was a fun interview, too!

    Don't feel bad about the assholes, it's a rule on the forums that someone has to be an enormous tool and/or misinterpret everything at least once on every thread.
    (7)
    7UP!


  8. #58
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Thank you very much for all the detailed questions you asked Ravidrath! I stopped playing the game about 2 or 3 weeks ago because I was burnt out on the luck based drop system and you asking about the drop system and the answer you got gave me hope that 2.0 will be a game I could play for a long time.
    (1)

  9. #59
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ravidrath View Post
    I know I'm going to regret this, but...

    I am the author.

    Oh, great. That means I can thank you for an excellent interview.

    Thank you for an excellent interview, Ravidrath. You did an awesome job!
    (3)

  10. #60
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hyrist View Post
    That's because your wish is locked into a specific setting. Instead of Job locking, which is too restrictive, IMO. Class lock instead. This, coupled with the idea of being able to have multiple jobs per class eliminates that concern.
    Meh, it eliminates "Duelle, you suck because you like playing PLD more than DRK and don't even carry a DRK set. Our needs should be more important than your in-game enjoyment" entirely, which isn't a bad thing. Take it from someone to who got burned with dual specs in late WotLK/Cataclysm.

    I wouldn't even put it anywhere. Speed Runs should be for timing events in which speed makes sense to the lore/plot of the game and nothing further. Perhaps a timer to prevent from holding up the instance server, but the timer should not have any significance beyond that. - or, as a compromise, have speed runs be one of many factors that cause chest to drop as a point total, as I described earlier.
    Timers can be implemented in a way that (while relevant) is non-crucial to the lore of the instance, requires you to know the instance and have sufficient DPS/heals to make it through. The reward for the timed run coule be something nice but not something that gives a massive advantage. The timed run then becomes something to aim for and complete with any group comp with relatively the same amount of effort. (ex: Culling of Stratholme).

    It's really something that can be applied to lots of dungeon elements, from hostages that need to be rescued to avoiding some event in the instance that would affect the battles past that point or simply just saving someone who would get captured if you arrive too late.

    MP pools, magical stats,etc in FFVI were not equal. They could be MADE to be equal, but the lowest common demonimnator in the game - the Esper system which taught magic, altered stats, etc, has a similarity to the class system, which allows us to socket from any class we learned from.
    I disagree, because again any character could cover vital spells provided you took the time to teach them the right spells (stat modification through espers naturally came with teaching said spells and were not entirely separate processes). Mash could do healing as well as Edgar could, as well as Gau could as well as Relm could. Not to mention VI had enough jobs with good damage potential to cover that part of the equation with little trouble.

    You're also assuming we're wanting a Tank Party, a DD party, and a Mage party, all with their own support focusing on just them. But with classes that can take multiple jobs, that means they can take multiple roles. AND, it might be better for the group as a whole to not have such a focused center as the end boss may be multiple tough enemies instead of just one. Put simply - we don't know if such a dungeon would follow the conventions you're referring to.
    XI's group structure is the last thing I would ever want to use. What I'm trying to avoid is player trends developing where people are expected to have multiple classes/jobs geared and leveled because the dungeon and encounter design demands it.

    I may not actively RP, but certain aspects of it are still very important to me; looking at my character as being a particular class/job being one such aspect. Hence why I used to constantly say that in FFXI, I looked at my Taru as "Duelle the Red Mage", not "Duelle the taru with RDM at 99, DRK at 90 and having PLD underlevelled". Being able to say "my character is this job" and being able to play as such in the content that matters without social expectations and dungeon/encounter mechanics getting in the way greatly increases enjoyment of the game, believe it or not. It's largely why I support performance equality between jobs over niche gameplay, too.

    In the end, a dungeon built like Phoenix Cave/Kefka's Tower might actually be a good shake-up from the norm - something we really need to be honest.
    Difference for the sake of being different hasn't let to much good in the MMO genre. That being said, I'm not entirely against having one dungeon that took that approach, but I will still stress class/job balance is very important in making it properly tick without opening the door for shennanigans like class stacking and exclusion of classes/jobs.

    Quote Originally Posted by Ravidrath View Post
    I know I'm going to regret this, but...

    I am the author.
    eh, I think you're brave for stepping forward. Either way, it was a good interview, and perhaps one of the most informative articles of all the stuff that's come out of e3.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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