Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 74
  1. #41
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    An interview that doesn't ask asinine questions? What happened here?
    (10)

  2. #42
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Duelle View Post
    I don't consider it to be feasible dungeon design in an MMORPG, especially considering that players have a very bad tendency to pick the "efficient" route. It was neat in FFVI where you had to split your characters into three parties to climb Kefka's Tower, but it wouldn't work in an MMO with different classes lacking that LCD that allowed it to work in VI.
    Actually, as a counterpoint - that would be the perfect kind of content to empasise the 'Class' aspect of the current system. More flexiable classes could split into groups to advance through a multi-section dungeon. It would create a type of dynamic teamwork that's really been lacking in many MMO's which has basically reduced itself to: "Go to this boss/chest get key item, go to next." The dungeons and instances lack any real unique feel to them

    The only crux on this matter really is the time limit effecting loot. If they were to make a 'point total' sytem in which the highest tier drop-rate could be achieved without the timely clear bonus, then the system would be perfect. But that's a different issue.

    As far as saying FFVI dungeons are a bad thing to implement into an MMO, I can't disagree stronger. In fact, I was about to make a thread suggesting that they do this kind of 24 man dungeon.
    (2)

  3. #43
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Its a pretty good interview.

    But why didn't they slip the new shiny screen shots into the article? It sends a strange message, Hey guys this game is picking up steam in its turn around. Here is some eye candy that you saw two years ago to help get you excited.
    (5)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #44
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    the interview was pretty decent, we got some nice bits of information
    but i didnt like the attitude of the guy to be honest, calling the game dead right of the bat which is just not true, interrupting yoshida one time with a needless snarky remark (which wasnt completely accurate either)
    and i really wonder why he chose pics from the 1.0 launch when we just got nice new material
    it just rubbed me the wrong way...
    (0)
    Last edited by Yumi_Hibiki; 06-10-2012 at 03:47 AM.

  5. #45
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Griss View Post
    Its a pretty good interview.

    But why didn't they slip the new shiny screen shots into the article? It sends a strange message, Hey guys this game is picking up steam in its turn around. Here is some eye candy that you saw two years ago to help get you excited.
    Well the writer is in my ls he said he wanted to see the game but he forced him self not to look to ask more questions. He said Yoshi-p would start playing the game he would turn his then try to sneak a peak then Yoshi-p would say look he's looking! XD.
    (0)

  6. #46
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hyrist View Post
    Actually, as a counterpoint - that would be the perfect kind of content to empasise the 'Class' aspect of the current system. More flexiable classes could split into groups to advance through a multi-section dungeon.
    Again, assuming my wish of people being locked into their jobs upon entry so that this community can actually learn to work with what they have becomes true, that's not really going to fly.

    The only crux on this matter really is the time limit effecting loot. If they were to make a 'point total' sytem in which the highest tier drop-rate could be achieved without the timely clear bonus, then the system would be perfect. But that's a different issue.
    This has more to do with loot and dungeon design. I'd hope they'd do away with the silly timers, abolish speed runs altogether while putting in timed events in dungeons where appropriate.

    As far as saying FFVI dungeons are a bad thing to implement into an MMO, I can't disagree stronger. In fact, I was about to make a thread suggesting that they do this kind of 24 man dungeon.
    My point comes entirely from how parties would split themselves up while still working with a reasonable raid composition. Granted, this entirely falls on class design, ability spread and DPS, which I'd like to see addressed first. You seem to also miss the fact that the Lowest Common Denominator in FFVI was the fact that everyone could learn the same magic, which means that regardless of character you could have someone in charge of heals or have everyone able to heal, buff and so on. And I mean heal/nuke/cast reliably without stat limitations and discrepancies in MP pools.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #47
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    The current generation of MMOs and MMO players expect more. They expect to be able to, especially casual players, to be able to have a little taste of pretty much everything.
    I hope he realized that in other MMOs switching classes isn't possible :3

    Yoshi: Your argument is invalid.
    (0)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I really hope Yoshida doesn't make the same mistake of homoginizing the jobs as bad as they had the class system originally.

    I don't imagine he will considering he was behind the job system and even specializing the classes to an extent, but some of the comments throw me off a bit. But I have faith, just can't wait until it's all a reality that we can see and play with.
    (0)

  9. #49
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Quote Originally Posted by Madruk View Post
    An interview that doesn't ask asinine questions? What happened here?
    Too stunned by 2.0 and lost for words apparently LOL
    (0)

  10. #50
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Firon View Post
    Well the writer is in my ls he said he wanted to see the game but he forced him self not to look to ask more questions. He said Yoshi-p would start playing the game he would turn his then try to sneak a peak then Yoshi-p would say look he's looking! XD.

    One thing we have learned from both of these interviews is that yoshida is a jokester. I still love that the rock on the left is implemented bit from the eozreapeida interview. I Just wonder why the old images were run along with the 1up article instead of the new stuff that came out of e3.

    Let the him know he did a damned good job with his questions though.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast