An interview that doesn't ask asinine questions? What happened here?
An interview that doesn't ask asinine questions? What happened here?
Actually, as a counterpoint - that would be the perfect kind of content to empasise the 'Class' aspect of the current system. More flexiable classes could split into groups to advance through a multi-section dungeon. It would create a type of dynamic teamwork that's really been lacking in many MMO's which has basically reduced itself to: "Go to this boss/chest get key item, go to next." The dungeons and instances lack any real unique feel to themI don't consider it to be feasible dungeon design in an MMORPG, especially considering that players have a very bad tendency to pick the "efficient" route. It was neat in FFVI where you had to split your characters into three parties to climb Kefka's Tower, but it wouldn't work in an MMO with different classes lacking that LCD that allowed it to work in VI.
The only crux on this matter really is the time limit effecting loot. If they were to make a 'point total' sytem in which the highest tier drop-rate could be achieved without the timely clear bonus, then the system would be perfect. But that's a different issue.
As far as saying FFVI dungeons are a bad thing to implement into an MMO, I can't disagree stronger. In fact, I was about to make a thread suggesting that they do this kind of 24 man dungeon.
Its a pretty good interview.
But why didn't they slip the new shiny screen shots into the article? It sends a strange message, Hey guys this game is picking up steam in its turn around. Here is some eye candy that you saw two years ago to help get you excited.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
the interview was pretty decent, we got some nice bits of information
but i didnt like the attitude of the guy to be honest, calling the game dead right of the bat which is just not true, interrupting yoshida one time with a needless snarky remark (which wasnt completely accurate either)
and i really wonder why he chose pics from the 1.0 launch when we just got nice new material
it just rubbed me the wrong way...
Last edited by Yumi_Hibiki; 06-10-2012 at 03:47 AM.
Well the writer is in my ls he said he wanted to see the game but he forced him self not to look to ask more questions. He said Yoshi-p would start playing the game he would turn his then try to sneak a peak then Yoshi-p would say look he's looking! XD.
Again, assuming my wish of people being locked into their jobs upon entry so that this community can actually learn to work with what they have becomes true, that's not really going to fly.
This has more to do with loot and dungeon design. I'd hope they'd do away with the silly timers, abolish speed runs altogether while putting in timed events in dungeons where appropriate.The only crux on this matter really is the time limit effecting loot. If they were to make a 'point total' sytem in which the highest tier drop-rate could be achieved without the timely clear bonus, then the system would be perfect. But that's a different issue.
My point comes entirely from how parties would split themselves up while still working with a reasonable raid composition. Granted, this entirely falls on class design, ability spread and DPS, which I'd like to see addressed first. You seem to also miss the fact that the Lowest Common Denominator in FFVI was the fact that everyone could learn the same magic, which means that regardless of character you could have someone in charge of heals or have everyone able to heal, buff and so on. And I mean heal/nuke/cast reliably without stat limitations and discrepancies in MP pools.As far as saying FFVI dungeons are a bad thing to implement into an MMO, I can't disagree stronger. In fact, I was about to make a thread suggesting that they do this kind of 24 man dungeon.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I hope he realized that in other MMOs switching classes isn't possible :3The current generation of MMOs and MMO players expect more. They expect to be able to, especially casual players, to be able to have a little taste of pretty much everything.
Yoshi: Your argument is invalid.
I really hope Yoshida doesn't make the same mistake of homoginizing the jobs as bad as they had the class system originally.
I don't imagine he will considering he was behind the job system and even specializing the classes to an extent, but some of the comments throw me off a bit. But I have faith, just can't wait until it's all a reality that we can see and play with.
One thing we have learned from both of these interviews is that yoshida is a jokester. I still love that the rock on the left is implemented bit from the eozreapeida interview. I Just wonder why the old images were run along with the 1up article instead of the new stuff that came out of e3.
Let the him know he did a damned good job with his questions though.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.