Quote Originally Posted by Duelle View Post
I'd take the Star Fox approach and determine the paths by the chosen difficulty of the instance. Normal takes you down a certain path with its own bosses. Hard takes you down a different path with its own bosses. Could also implement encounters where the raid has to split up (eg: Thorim where half the raid had to stay in the arena and fight off mobs while the other half worked its way to Thorim to knock him into the arena).
Why have different routes if all 24 are going to go the same way? sounds like a very fancy difficulty selection window then instead of having 3 teams part ways, rejoin eachother etc. kind of like what party members do in nearly every FF to date (cept perhaps 11.)

Could be as simple as Feugen and Stalagg (mobs punt the tanks between themselves, though this requires taunt mechanics that PLD and WAR do not have) or a little more complex like the now-known "council" style fights. Could also have something like Dreadscale and Acidmaw, where the bosses were designed in a way that the mechanics of one could help the raid against the other.
The reason raids are designed for two tanks (three in freak ocurrences, or the rare fight where you need a ranged tank) is to keep the raid instance as a whole within workable parameters. You can't have a single fight requiring 4 tanks when there's say six more fights where the extra tanks are dead weight.
I think we'd disagree here in that i'm looking at the possability of them doing something different. where as what your describing i've seen many many times before. The reason those tanks are dead weight in many games is because your locked into a single class. If we presume that the current class change mechanics of FF14 in dungeons sticks. Then there is no dead weight since they could, change class or job.


I disagree here. Keep the competitiveness where it belongs: PvP. Let PvE be about people working together towards a common goal.
PVP is player vs player, in a competetive group vs group dungeon, that is still PVP. Honestly PVP need not always be only about smashing eachother's face in over and over. Maybe its because i've played the battle ground and arena scene in so many titles, it would be interesting to see some PVP options apart from "Vs." Face smashing.

Sorry for the quotations back, but since you put the effort to discuss my points i thought i'd do the same ^^