I know Vreeland, he was in my end game shell in XI, awesome guy! /danceIt looks like another E3 interview has been posted. This time it's 1UP's turn.
Take a look.
FFXIV Interview: Phoenix Down For a Fallen MMO
Great interview.. I'm especially pleased to see that they're making changes to the drop/loot system as token based instead of RNG luck.
My respect for Yoshi-P just grew even more.As for Parley... you're the first person to ask that, and it's a really good question. He hates it as well. So yes. We can't tell you that it's going to be taken out of the game, but we can tell you that he hates it, and he's the director and producer, so... [big laughs]
If he hates Parley as well, he must be a good person with good taste!
Good read.
Pretty much one of the most informative interviews regarding information on 2.0
Eorzeapedia's interview was equally as good.
The rest were so-so.
I do like the part about battle regimens.
It didn't work.
rofl
1up have always had people on staff (or a contributor) who got heavily into MMOs. I remember James Meilk (sp?) was on Siren in FF11, and his interviews with the team usually ended up being the among the best because it was so obvious that he knew what he was talking about.
Edit: Good interview. Glad to hear Yoshi hates Parley. I remember when I tried Toll of the Warden, and it seemed impossible to complete without, because the mobs would just sit at 1% HP and be invincible. So I had to learn Parley. Angriest hour of my life.
Such a good interview. All the better from it being conducted by someone actually playing the game.
Yoshi-P: Please learn that if you say the word "Ice Cream!" in a room full of children, you'd better have ice cream and you'd better have enough for everyone.But maybe in the future a gladiator will also be able to change to Dark Knight. Again, this is a maybe... Not saying anything about Dark Knights.
I don't think theres is anything that will avoid an "efficient" route mentality. But also "if" we belive that more energy should be put into avoiding the posibility of such a route we ultimately end up with Boss hallways. There is always the option of when splitting up a group that they have limited choice in which route they can take.I don't consider it to be feasible dungeon design in an MMORPG, especially considering that players have a very bad tendency to pick the "efficient" route. It was neat in FFVI where you had to split your characters into three parties to climb Kefka's Tower, but it wouldn't work in an MMO with different classes lacking that LCD that allowed it to work in VI.
I'm not too sure we'll share common ground on this point. But if we're to take Yoshi-P's translated point at value, we will already be split into 3 parties.
Myself i do belive it to be feasable to have such a dungeon in an MMO. Since teamwork should be one of the main parts of an MMO. But i'll digress on this point.
In some ways i agree with your responce. But i'd also like to see the armory system put to some good use. Either way there are good and bad points to both. In some ways by withholding the ability to change a bit on the fly you may also disallow people from using the class they really like for the entire dungeon, instead of parts of it due to "needs".Which is something I hope they do with dungeons so that encounters can be balanced around reasoinable parameters instead of parameters that would force players into having multiple jobs just for one dungeon. I'll always favor design that will encourage people to play the jobs they like at all times (or as much as possible). Allowing job/class swaps in any way goes against that.
As far as balance if you start with an expectation of anything possibly being brought i think you can balance around it somewhat. But i can also understand the concerns from one boss to another.
I'm glad to have a real enjoyable discussion about different thoughts on systems. Thank you ^^No need to apologize. Makes the discussion easier when the points in question are there for quick referral.
I don't know that that 1up interview really told us anything new...but it did bring out the heart of Yoshi-P and the team...and the essence of what this project means to the team and the effort they are putting into it.
The questions asked by 1up weren't even anything new that many of us haven't posted time and again...yet this is one of the best interview questionings that I've read...because it's concise to the heart of the matter...
Phoenix Down he heee...goes to the heart of Final Fantasy and all the lives it raised for many years...it's fanbase...and raising a new fan base...working hard...working diligently...patiently...
Thank you both 1up and Yoshi-p
It's less about avoiding it and more about ensuring it has minimal to non-existent effects on gameplay. It's also about defining what should be efficient. For me it's ensuring your comp is balanced between necessary buffs, debuffs and utility. In this game it's been basically stacking WARs, WHMs, BLMs and having a BRD for refresh.
This depends on how the jobs are balanced at the end of the day. If the DPS jobs are interchangeable, then the raid loses nothing by not having X job over y job. Same thing with tanks and healers. Still, it would lead to situations where you might like being MNK but your group makes you change to BRD or RNG or BLM for some of the encounters. That's the sort of thing I abhor and would never want to see in a raid, much less be subjected to.In some ways i agree with your responce. But i'd also like to see the armory system put to some good use. Either way there are good and bad points to both. In some ways by withholding the ability to change a bit on the fly you may also disallow people from using the class they really like for the entire dungeon, instead of parts of it due to "needs".
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.