Didn't bahamut for smn used to have cast times? correct me if I'm wrong here I didn't really play a lot of old summoner or new summoner. Maybe that would allow it to feel different from phoenix and give SMN more casting time, I don't know if it would be the perfect solution though.
I can agree with less mobility on smn just to a point where it's still the most mobile caster I like the idea of giving jobs certain "niches" that make them stand out from others, but at the same time I think niches need to be balanced in a way that doesn't make it too imbalanced
Here's what generally I think we want to avoid when job balancing.
1. Making jobs too similar, fitting practically no purpose other then being a rotational reskin, this is something how I view current melees, I'm generally not a fan of how melees currently function, somewhat with tanks too I believe tanks should be given more identity and more support different abilities, while I think it's hard to balance I rather have a unbalanced game with unique roles then one where the roles function the same.
2. Removing skill expression from certain jobs but also allowing ease of access on other jobs, if a job is "easy to use" that's fine, but we also need more jobs that fill a harder playstyle, maybe granted they give a small reward but more hardcore jobs shouldn't be meta. Also I actually like how Samurai is rewarded for using their defensives "correctly" even if its a small reward it's something that at least makes the job that's generally pretty easy to pick up, give slightly more depth.
3. Big Damage ranges, we should make sure that a job in it's category (tank/healer/dps), stays close to there, ones that offer stronger utility should generally be slightly lower but it shouldn't be enough where bringing a job with more utility makes enrages harsh, I don't think jobs should have utility for free (personally) unless every job had a sort of utility. I personally think even things such as "ranged tax" is fine but its way too much right now, the fact that casters like BLM/RDM are harder to move around then melees also makes me question why casters have a ranged tax.



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