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  1. #1
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    PVP: I'm more wowed they thought AST was in a bad place, I love AST in pvp and now it's just broken XD.
    PVE: Where they did adjustments concerns me with future balance as harder jobs should be looked at in terms of balance not easier ones, easier ones should be looked at to be diversified (and maybe moved away from homogenizing as should all jobs) but still fall into some margin. And for the ones that say difficulty is subjective, I mean I get it...but can we all agree that a group analysis, events, and skill timers can make something "difficult" and by this standard of what makes it difficult means that it IS difficult, not so much your own personal play. Objective difficulty is not the same as subjective difficulty.

    Maybe instead of balancing the jobs, they should start giving boss fights invulnerability to certain job skills in a job setting. Programmatically if they had a way to return an index number based on the position of a skill they could then disallow that skill by that index (this would remove the need to do this for every single job, declaring them one by one), they could even spin some random element where the skill(s) it shuts off is random. So this would allow a certain job type to get more damage in than another i.e boss has ignore-some-but-range skill thus allows range full damage up-time while the other jobs have certain/random indexed skills shut off for usage.
    (2)
    Last edited by Katish; 11-01-2022 at 11:14 PM.