Look at the little troll, trying to infer. Proper balance would only have permissible gaps. The GNB over WAR one was not an example of a permissible gap. Do you get it yet bluelet SMN?
A permissible gap would be the slight difference of 1-2% inside of a role.
Not sure where this argument started but the state Warrior was in compared to Gunbreaker was not a 'Permissible gap' it was downright unbalanced and the community let the devs know.
All jobs withing a Role should perform within 1-2% of eachother, there is no 'Skill Job does more DPS' because that just makes things harder to balance.
so what you're saying by that is, that WAR SHOULD be buffed despite their ease of play.
Because The GNB over WAR one was not an example of a permissible gap.
That just because it's easy to play, doesn't mean it shouldn't be viable.
again, thank you for contradicting yourself.
All of the now dyeable pieces already had crafted color variants that were dyeable, so I assume they were chosen mostly because it was easier then giving a completely new set that treatment.
I think I'd probably want to see the Arhat pieces dyeable the most out of the mentioned, though.
This guy has literally been poisoning the dps forums because he's a 1 trick rdm player and he's prolly mad smn got a similar buff to rdm.
They buff Warrior.
Me happy.
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