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スレッド: 6.28 Patch Notes

  1. #41
    Player FireMage's Avatar
    登録日
    2015/08/31
    投稿
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    赤魔道士 Lv 100
    Quote 引用元:Reimmi 投稿を閲覧
    Ease of play should have absolutely nothing to do with job balance.
    It has to in order to be actually balanced
    (5)

  2. #42
    Player
    Reimmi's Avatar
    登録日
    2018/03/08
    投稿
    1,467
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    踊り子 Lv 100
    Quote 引用元:FireMage 投稿を閲覧
    It has to in order to be actually balanced
    Who asked for summoner to be dumbed down? should everyone who played pre-EW summoner be punished with the lwoest damage in the game because they now play the "easiest" job?
    No. players should not be punished for bad dev decisions, once again, ease of play should not affect job balance
    (9)

  3. #43
    Player FireMage's Avatar
    登録日
    2015/08/31
    投稿
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    赤魔道士 Lv 100
    Quote 引用元:Reimmi 投稿を閲覧
    Who asked for summoner to be dumbed down? should everyone who played pre-EW summoner be punished with the lwoest damage in the game because they now play the "easiest" job?
    No. players should not be punished for bad dev decisions, once again, ease of play should not affect job balance
    This is what we in the know refer to as a non point. It doesn't matter if anyone asked for it or not, what matters is what IS. Ease of play MUST affect Job balance, otherwise you are penalizing skill
    (4)

  4. #44
    Player
    Lyth's Avatar
    登録日
    2015/07/05
    Location
    Meracydia
    投稿
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    ヴァイパー Lv 100
    Difficulty is subjective, and the overwhelming majority of people have neither the same skill or time invested in any two jobs to make that assessment fairly. The 'highest skill job' for anyone is usually the one that they main. Most players have a hard enough time correctly evaluating their own competence, let alone trying to gauge job difficulty, and most public opinions on the subject are a reflection of whoever has been shouting the loudest.

    If you want skill to drive gameplay, you stop giving out preferential treatment and level the playing field. Only insecure players are afraid of that, because you don't select for strong jobs, you select for strong players.
    (16)

  5. #45
    Player FireMage's Avatar
    登録日
    2015/08/31
    投稿
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    赤魔道士 Lv 100
    Quote 引用元:Lyth 投稿を閲覧
    Difficulty is subjective, and the overwhelming majority of people have neither the same skill or time invested in any two jobs to make that assessment fairly. The 'highest skill job' for anyone is usually the one that they main. Most players have a hard enough time correctly evaluating their own competence, let alone trying to gauge job difficulty, and most public opinions on the subject are a reflection of whoever has been shouting the loudest.

    If you want skill to drive gameplay, you stop giving out preferential treatment and level the playing field. Only insecure players are afraid of that, because you don't select for strong jobs, you select for strong players.
    Hey, remember when high end WARs were worse than gray DRKs on P8S? You clearly have no clue what you're talking about
    (2)

  6. #46
    Player
    Lyth's Avatar
    登録日
    2015/07/05
    Location
    Meracydia
    投稿
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    ヴァイパー Lv 100
    If you did know what you were talking about, you would have brought up the term 'interquartile ratio' as an objective measure of performance distribution, and understand how sample power relates to comparing two different population samples.
    (14)

  7. #47
    Player FireMage's Avatar
    登録日
    2015/08/31
    投稿
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    赤魔道士 Lv 100
    Quote 引用元:Lyth 投稿を閲覧
    If you did know what you were talking about, you would have brought up the term 'interquartile ratio' as an objective measure of performance distribution, and understand how sample power relates to comparing two different population samples.
    Hey remember when Xenosys Vex literally hopped from WAR to GNB and then suddenly was clearing Heph 1? I do. Literally a case of bring the class. You are dismissed until you have something of value to post
    (3)

  8. #48
    Player
    Lyth's Avatar
    登録日
    2015/07/05
    Location
    Meracydia
    投稿
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    ヴァイパー Lv 100
    You've just demonstrated why jobs should have rdps parity within a given role. You contradicted your very own statement about subjectively 'higher skill' jobs deserving to have preferential treatment. Good work.
    (18)

  9. #49
    Player
    Larirawiel's Avatar
    登録日
    2019/02/07
    Location
    Aldrassil
    投稿
    2,581
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    白魔道士 Lv 100
    They still not brought Protes back for the WHM.


    Cheers
    (1)

  10. #50
    Player FireMage's Avatar
    登録日
    2015/08/31
    投稿
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    赤魔道士 Lv 100
    Quote 引用元:Lyth 投稿を閲覧
    You've just demonstrated why jobs should have rdps parity within a given role. You contradicted your very own statement about subjectively 'higher skill' jobs deserving to have preferential treatment. Good work.
    Except that I didn't. There's a distinct difference between a permissible gap, and inbalance. And you clearly lack the education to tell the difference
    (1)

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