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  1. #31
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Libby9 View Post
    Why would the easiest job in the game get a buff?
    What are you talking about? SMN just got a bunch of buffs?
    (12)

  2. #32
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    We really don't know how impactful these changes are going to be so generally this is more speculation.

    Phys Ranged:
    It doesn't look like enough to me but it's something I guess, We will see later down the line how certain jobs perform
    "when reviewing the balance of dancer in relation to other physical ranged DPS jobs, we decided it would not require such adjustments."
    Seems like they consider dancer the bar for damage output they want phys ranged which if you ask me dancer doesn't even do enough total damage, compared to the melee dps, I don't think dancer nor phys ranged should be on par with melee but they shouldn't be far off, Bards and machinists changes look very lacking to me... I really dont think Dancers damage is the bar for phys ranged.

    For casters:
    Smn/rdm always very different to discuss compared to other jobs, hopefully they're ahead a bit, although I kinda want Red mage to be ahead of smn just because RDM generally struggles with less mobility, then again I don't know yet. BLM Hopefully now at least competes with melee dps damage, I generally think casters got ok changes.

    Warrior(Tank):
    I guess they're waiting on PLD's general changes in 6.3, shame as I feel like they could have done with a little boost but makes sense, I really hope they make PLD's general kit just better right now theirs no reason to bring a PLD because DRK/GNB outshine it in tanking ability and damage output, that ontop of being clunky and complex with no reward kinda stings (although its rotation is actually very fun so I'm worried about any changes), Warrior likely needs more then what it's been given, I don't really want it ahead of PLD... guess we will see. I don't know In general about warrior changes, but I believe they're good, Personally I think they need to generally change tanks overall in 7.0 the current tank job design is somewhat of a mess.

    Can't say I'm too happy with the changes but they're good changes, my problem is they don't look to be enough.
    (3)
    Last edited by Rithy255; 11-01-2022 at 01:13 PM.

  3. #33
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I'm fairly certain they said "we will reconsider how we balance range from now on"
    I don't think that was including 6.28 tho

    WAR just gonna get potency fluff but what it really needs in damage buff on IR
    (1)

  4. #34
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nyxs View Post
    Would be nice if other healers besides sage got some love
    Would be nice if they got more then just a damage buff, all healers.
    (1)

  5. #35
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    We really don't know how impactful these changes are going to be so generally this is more speculation.
    Current estimations from Balance are as followed:

    Warrior: 1.25%
    Reaper: 2.3%
    Sage: 1.4%
    Bard: 0.7-1%
    Machinist: 3%
    Red Mage: 1.8-2%
    Summoner: 1.7%
    Black Mage: 1.5%

    Overall, they will have very little impact on the current landscape. Not to say they aren't good buffs but they won't shake anything up. Reaper being the sole exception. It's buffs are actually fairly substantial, and may allow it to crack into the Melee meta again. As for the remaining jobs, this doesn't move the needle. Red Mage will be noticeably behind, Warrior may pull ahead of Paladin but both will be outclassed by Dark Knight and Summoner, the Prange are all still very weak as is Sage.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #36
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Bsrking5 View Post
    Would be nice if they got more then just a damage buff, all healers.
    A rework would be ideal! yes, yes.

    Recently though, I got a foot pedal, and I must say it's far nicer tapping out (dosis) 1111111111111 with my right foot, then my finger. It's freed up my left hand for QEWASD a lot more.
    (3)
    やはり、お前は……笑顔が……イイ

  7. #37
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by AnnRam View Post
    Welcome to Frontlines a mode when you have to fight 48 players on screen and you are never going to duel someone 1vs1 unless you are playing off the objective. Why play as MNK to be tanky when RPR/NIN exists? their ultimate's are more useful than bringing out someone off guard (RPR does it in a AOE and charges it quickly) they deal more damage, can secure kills, NIN can stun you from range, DRG can play as a "range job" and Reaper its literally unkilleable if you rotate your CD'S properly.

    Before the PVP DEF% patch, MNK were extremely dangerous because no matter what job you are they could 1 shot you with max BH with no effort.
    I do play Frontline daily as well and I play all jobs. MNK is about picking target to push your target to your group and defeat them. Earth Reply can give you full heal and >15k AoE damage to melees and tanks, even bigger on ranged. Gap closer gives good mitigation and has 3 charges that you can gap closer to your team and there's no way you die in pack easily.

    I don't doubt NIN/RPR are tanky but IMO RPR has the weakest damage over all melees.
    (0)

  8. #38
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    BLM buff is meh. SMN one is OK. RPR is interesting. I don't really play MCH or the others so I can't really comment on them.
    (1)

  9. 11-01-2022 02:06 PM

  10. #39
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    292
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100
    lol wish they would stop giving the top 100 in CC rewards. Lets be real, they are all bots, cheaters and win traders.

    As for DNC buffs..... they over sold the patch in advanced i guess.
    (6)

  11. #40
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,325
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Libby9 View Post
    Why would the easiest job in the game get a buff?
    Ease of play should have absolutely nothing to do with job balance.
    Especially when every job has been made incredibly easy.
    (8)

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