
Originally Posted by
KarmaYraeon
- SGE
Sage has attempted to bring to life the long-standing idea of having a damage-focused healer. However, I feel like trying to make it a scholar-comparable barrier healer has rather fallen flat on its face. Its shields aren't as strong as scholar, and to use its shields in the middle of combat feels kind of bad, besides pan/haima.
- It would be nice if Sage pulled away from being a second barrier healer, and instead focused more on its damage mitigation tools, vs scholar's temporary health tools. I feel that reducing damage taken would also help keep Kardia relevant as well, as an ally that hasn't lost any health thanks to a shield isn't getting any use out of it.
- Kardia itself feels somewhat disappointing compared to the original dream of having a damage-focused healer. While I understand the balance concern, it feels like it tries too hard to keep in line with scholar's faeries. As an alternative, it would be nice if the kardia flat healing was reduced, and instead incorporated a small percentage of the damage the sage dealt overall, with single target abilities of course having a higher % than aoe.
The idea is that when spamming Dosis, it wouldn't really change how much potential healing the class already provides, but in big pulls with a lot of aoe spam, it can recreate the same healing power fantasy that warriors get through Bloodwhetting. While each cast of Dyskrasia or whatever other aoe might have a lower base healing potency than single target spells, it would very quickly stack up to near-absurd healing for those that manage to keep themselves in the thick of a pull and have solid DPS.
- On the note of kardia being more reliant on the sage's damage, it would be understandable to reduce how much raw healing power the job has, which in turn could make healing against raidwides or aoes far more difficult. As such, it would be interesting to see them lean more into exploiting kardia interactions, such as the already existing Soteria. For instance, an ability that allows kardia healing to spread to nearby allies as well, or a mitigation cooldown that halves the damage the target takes, and spreads the remaining damage to nearby allies.