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  1. #11
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    -cut-
    I wasn't talking that he was talking about that. it's clear where my part of it is.
    theirs is obviously in the OP.
    <I was mostly asking for people to cut the back in forth in a thread where everyone can simply just say what they think without going to subjective. and then thread end.>
    (0)

  2. #12
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by SnowVix View Post
    "I don't understand probability and statistics."
    If the OP ran Trial Synthesis (to save gil) and just spammed Rapid Synthesis and tracked success and failures - and did this 200+ times, they'd see it is closer to 50% than 25%. And the variance from 50% would work itself out if they kept going.

    What the OP is seeing is what we all see. Confirmation bias. I'll never forget the 175 melds it took to put a 5% materia on an accessory years ago. However, after that, I took to tracking all my melds when I was pentamelding and compared them with that the game tells me the odds should be. The result over a long period of time? Their RNG is pretty spot on. Over a short period of time, it is hard to see it and we only see what we allow ourselves to see.
    (2)

  3. #13
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    You gotta remember to save up your luck so you can use it at crucial moments!
    (1)

  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Welcome to RNG, over thousands of people.

    It averages to 50/50.

    Same as how a 7% meld can go on the first try, or 300 materia later.
    At a 7% success rate, you'd have a 97.34% probability of getting a meld at 50 attempts, and a 99.38% probability at 70 attempts.

    Quote Originally Posted by dspguy View Post
    If the OP ran Trial Synthesis (to save gil) and just spammed Rapid Synthesis and tracked success and failures - and did this 200+ times, they'd see it is closer to 50% than 25%. And the variance from 50% would work itself out if they kept going.

    What the OP is seeing is what we all see. Confirmation bias. I'll never forget the 175 melds it took to put a 5% materia on an accessory years ago. However, after that, I took to tracking all my melds when I was pentamelding and compared them with that the game tells me the odds should be. The result over a long period of time? Their RNG is pretty spot on. Over a short period of time, it is hard to see it and we only see what we allow ourselves to see.
    Maybe, maybe not. If they did run that trial for 200 attempts and it came out to 30% success rate would you still discount it as not enough attempts? 500? 1000?

    At what point does data become valid if it doesn't agree with what you think it should be? 100 attempts is a decent sample size and shouldn't be scoffed at, it should be considered.
    (1)
    Last edited by Deceptus; 10-31-2022 at 10:10 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #15
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    You exist to make up for that one guy who's nailed 99% of all his non-100% attempts at melding/HQing.
    (1)

  6. #16
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Deceptus View Post
    At a 7% success rate, you'd have a 97.34% probability of getting a meld at 50 attempts, and a 99.38% probability at 70 attempts.



    Maybe, maybe not. If they did run that trial for 200 attempts and it came out to 30% success rate would you still discount it as not enough attempts? 500? 1000?

    At what point does data become valid if it doesn't agree with what you think it should be? 100 attempts is a decent sample size and shouldn't be scoffed at, it should be considered.
    Do it yourself and find out. Not necessarily with Rapid Synthesis, it could be any RNG aspect of the game. I've done it.

    https://drive.google.com/file/d/1WyS...usp=share_link

    I ran /random 2 (which rolls a 1 or 2) and recorded the output. Figures are in the link, but for those not wanting to click the link, the gist is:

    This simulates the 50% success/fail of Rapid Synthesis (RS).

    First 189 rolls had the following results: 100 1s (53%) to 89 2s (47%)
    Next 43 rolls had the following result: 15 1s (35%) 28s (65%).

    Collectively, across all 232 rolls, it was:
    49.5% 1s
    50.5% 2s

    There were also multiple instances of consecutive 1s or consecutive 2s which would have looked like lots of RS successes or failures.

    It didn't take that many rolls to see the results begin to converge towards what we'd expect.
    (1)

  7. #17
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    I always find SE percentages seem to be fairly accurate when you break the 1000 attempt of something.
    (0)

  8. #18
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I know it's not the same, but didn't mathematicians realize that in a practical 50% probability, the actual application won't be 50% exactly? Something about how a professor told his students to flip a coin 100 times and register the results. The ones who didn't bother got closer to 50% than the ones who did.

    So it's normal if it isn't 50% of the time. Because each instance is randomized. The game isn't aware of whether you have 50% exactly of all uses of Rapid Synth, and if you try to ensure that, you'll make it predictable.
    (0)

  9. #19
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Rapid Synth is definitely 50% and not bugged. That is how rng works. It's random. It could be 50/50, it could be 10/90, it could be 90/10. If it was always consistent and even, it would be a set pattern.

    That said, I loathe Rapid Synth in Experts. I have a good success rate on Experts and I don't care if it's rng, that doesn't mean it's fun rng or good design. It's easily my least favorite part of Expert crafting. I hope they scrap it and replace it with something more consistent some day.
    (1)

  10. #20
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    tbh OP, try going on DNC and try to get a proc. Procs are 50% there, and you won't get them every other press. Because that's how RNG works.
    (2)

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