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  1. #11
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Illmaeran View Post
    I wish they'd do this. I've got WHM at 50 but haven't played it since ARR and am too nervous to be tossed into something I'm not ready for that I won't touch it. My only other option is directly queuing for all the dungeons in increasing level order to get used to new skills incrementally. That's not exactly appealing.
    I don't think WHM at 50 has that many spells now. The actual spells seem to roll in after this. I don't know if this has changed from before?

    In Level 50 MSQ, I can only seem to recall using the following with any great frequency:

    1. Cure II
    2. Medica I
    3. Medica II
    4. Regen

    Plus the 3 DPS spells.

    On Ultima Weapon, I do have to drop a Lucid Dreaming to regain mana if the group is fairly new, but nothing too crazy. That fight is incredibly long (both halves), and tough keeping up Mana when people fail to avoid the AOEs (which is fine, I did the same when I was new).

    You should be fine at level 50 WHM as the toolkit is incredibly limited.

    Most of the time, you can just drop a regen on the tank and then DPS away. You may have to throw in a Cure II every so often, and then a Medica II and Medica I on a boss.

    And yeah, gaining the skills incrementally isn't appealing at all. For the first half of ARR dungeons, you have a single target cure, an AOE heal, a DPS spell and a DOT. It isn't until level 35 you get anything else worthwhile.
    (1)
    Last edited by PirateRyanG; 11-01-2022 at 04:51 AM.