Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 82 of 82
  1. #81
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    Hey remember when PLD was flat out bad the whole expansion? Remember MCH being garbage? AST sucking until they made cards good,, and then WHM being effectively shelved once that occured? No one wanting MNK because it contributed nothing but Blunt up? That's already over a third of the total amount of Jobs that had significant issues throughout HW. If you're going to be ignorant, then don't post
    Yet more than 10 PLDs, MCHs, ASTs, WHMs, and MNKs cleared Creator/SB/SHB Savage fights week 1 because despite their issues, it was still more balanced than it is now. I know because I started this game in HW and remember PLD's TP issues, and many of the others you've mentioned. Yet you could still play those jobs and clear the fights week 1 starting with Creator. This is factual.
    (9)

  2. #82
    Player
    Sparkthor's Avatar
    Join Date
    Mar 2018
    Posts
    535
    Character
    Kaenby Kaby
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Back in HW, there were one upper team composition which breaked the game : WAR, DRK, SCH, AST, NIN, DRG, BRD, MCH.
    - The DRK was the best MT : reprisal was a powerfull ogcd which came with a -10% boss dommage with a huge uptime, it claimed all cross action from PLD and WAR in top it's own, and delirium was a combo which cut 10% intel from bosses, which leaded to 10% less magic dommage from bosses, so near 10% dommage down as a lot of dommages are magic.
    - The WAR was a good of tank as it had a slashing debuff (so NIN don't have to use its own one), and a 10% dommage debuff
    - The PLD in comparaison wasn't able to block magic dommages, and got a 10% strengh/dex down, pretty useless.

    - The NIN got aggro management and trick attack,
    - The DRG got Battle litany, and piercing debuff which increased by 10% dommages from DRG, BRD and MCN
    - Both BRD and MCN gain free 10% dommage by having a DRG in the team, in addition to have some ogcd with one minute cd.
    - In top of that, MCH got a physical vulnerabilty which lasted for a long time on it's mono target turret.

    Maybe jobs were more balanced (which is something I hightly doubt), however, one thing is certain is team composition was far to be even, at a point if you want to pass savage you needed this specific team composition or were overileveled.
    (0)

Page 9 of 9 FirstFirst ... 7 8 9

Tags for this Thread