Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 30
  1. #1
    Player
    AthemRyu's Avatar
    Join Date
    Oct 2022
    Posts
    6
    Character
    Benizakura Ryu
    World
    Omega
    Main Class
    Sage Lv 90

    A short-term solution for tomestone and jobs

    A lot of people have given up the idea of playing multiple roles and gearing them at the same time.
    Right now the only solution is to create multiple characters (Do the MSQ with each of them) and grind tomestone/savage on each character while unlocking and killing content.

    This is the opposite of the convenience that we have of playing any job on one character.
    While I think the way that we grind tomestones for the different roles should be adjusted I wanted to come up with something that doesn't impact the current design of how long it will take you to grind the same item but instead of multiple characters we do all of that into one character.

    The easier for FFXIV to implement a solution without having to create a complex feature or heavy new data into the server would be to create a tomestone that is rewarded based on which role the player is using. This would mean you Have tomestone X on the Tank and tomestones Y for Healer. You can grind all of them in one week if you want. A similar system should also exist in the savage book

    To make this work like multiple characters when a duty roulette is complete the bonus would be consumed only for the roles played this way you keep the bonus for each role.

    Some other systems I didn't think of should be adjusted for all of that to make sense

    TLDR: The idea is to get a unique tomestone for each role to grind all of them on one character instead of relying on multiple characters + adding this same system on savage book
    Example: if you play tank you would get tank tomestones that can only be spent on tank items. You will have to play the other roles to get their respective tomestones (It's a way to replicate what players are currently doing with alt characters)


    We could have something that would look like that

    (12)
    Last edited by AthemRyu; 10-27-2022 at 12:22 PM.

  2. #2
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    999
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Not bad of an idea. I quite like it!
    (1)

  3. #3
    Player
    Jalei's Avatar
    Join Date
    Jun 2021
    Posts
    40
    Character
    Mikayla Blythe
    World
    Alpha
    Main Class
    Alchemist Lv 100
    I agree. This is probably one of the most solid ideas I've seen in recent months. I'd support this idea or something similar.
    (0)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I think they'd sooner double the cap than multiply and create more of a grind.

    I feel like this would potentially aggravate DPS queues.
    (4)
    Last edited by Deveryn; 10-27-2022 at 08:51 AM.

  5. #5
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    This is not a new idea. but one that should be looked into further.
    (0)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,503
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Just something to consider, melee DPS are weird.

    they currently have 3 sets, striking, maiming and scouting. Starting with Striking and Maiming, if you were to gear for, say, Monk, you also gear Samurai, but lose out on Dragoon and Reaper, so, whilst you are still in the melee DPS category, you aren't as free as the other roles, though they do all share accessories. However, add in scouting and you have issues. You gear for Ninja, you only gear for Ninja, so you do effectively lock yourself to the one job, however, since they also use aiming accessories, you could technically get tomes for melee DPS, spend them on scouting gear, then use a ranged DPS and spend the tomes on aiming accessories, effectively speeding up how quickly you can get a full tome set.

    Granted, you could change how all melee gear works so that they all share the same gear and all use strength and that would solve this issue, however, is that a road the community would be fine with? mainly in regards to Ninja changing its primary stat from Dex to STR.
    (3)

  7. #7
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    They aren't going to quintuple the number of tomes we get per week. What if they had the first 450 tomestones be earned at the normal rate we have now (90 per expert, for example) and then they allowed another 300-450 tomestones, but at a 1/3 rate. So expert is 30 tomes, running a dungeon w/o bonus is ~16. Trial roulette is 5, etc etc.

    Increase the cap, but make the grind harder. We aren't getting something for nothing.
    (3)

  8. #8
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    335
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    That looks very confusing. You want four new tomestones each and every time? You want everyone in the entire game to passively acquire gear for alt jobs that they might not even have just so people who have everything unlocked can get free gear for alts jobs?

    I get that people want to immediately have gear for any job they might choose to play, but personally it seems a little short sighted to think that would be good game design.
    (3)

  9. #9
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wasselin View Post
    That looks very confusing. You want four new tomestones each and every time? You want everyone in the entire game to passively acquire gear for alt jobs that they might not even have just so people who have everything unlocked can get free gear for alts jobs?

    I get that people want to immediately have gear for any job they might choose to play, but personally it seems a little short sighted to think that would be good game design.
    I believe suggestion is 5 tomes each time, each of which needs to be grinded invididually by playing appropriate role. So if you want to gear a healer and a tank, you need to grind tomestones as healer for healer gear and as tank for tank gear, and its separate grinds with separate caps. So you don't get all 5 by playing one job, you need to play at least 5 different jobs, one in each role. I do think this is the most elegantly simple solution to endgame gearing of countless others proposed over time.
    (1)
    Last edited by Heroman3003; 10-27-2022 at 09:44 AM. Reason: forgot to quote

  10. #10
    Player
    AthemRyu's Avatar
    Join Date
    Oct 2022
    Posts
    6
    Character
    Benizakura Ryu
    World
    Omega
    Main Class
    Sage Lv 90
    Quote Originally Posted by Heroman3003 View Post
    I believe suggestion is 5 tomes each time, each of which needs to be grinded invididually by playing appropriate role. So if you want to gear a healer and a tank, you need to grind tomestones as healer for healer gear and as tank for tank gear, and its separate grinds with separate caps. So you don't get all 5 by playing one job, you need to play at least 5 different jobs, one in each role. I do think this is the most elegantly simple solution to endgame gearing of countless others proposed over time.
    This is exactly what Heroman3003 says!

    I edited my post to make it clear
    (0)

Page 1 of 3 1 2 3 LastLast