Quote Originally Posted by Soukyuu View Post
Updating an indicator or a model position is all the same to your network or the game, so while there might be cases where it will be easier to tell where the mob is facing, it will do absolutely nothing in terms of improving the speed of the update.

edit: unless they can somehow implement it in a more reliable way than usual position synchs, which is kinda unlikely seeing them struggling with stuff that should be easy on a decent engine. If that's a temporary solution for 1.x, then it good to have. But for 2.0, they better fix their positioning code instead of overloading the UI even more.
This.

Throwing more things onto the UI to make up for mechanics that simply do not work well is a mistake... and a big one. I hope this is nothing more than temporary.

What this can help with is tell the player the actual facing of the mob, as the models usually do not update in sync very well.