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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Duskane View Post
    could just give it the balloon/sephirot stack mechanic where it shoots people up for a short amount of time
    While... original, that would be actually broken. While it shoots you up in the Z-axis, it would essentially be a stun.
    (2)

  2. #12
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by nighttimebunny View Post
    I really highly doubt they will change DRG LB. It’s already one of the most fun, simplest to pick up and powerful jobs imo.
    Realistically the only change I could see happening is making enemy LB markers orange-red for visual clarity. But apart from that, yeah it is pretty much fine.
    (7)

  3. #13
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Dragoon LB doesn't need changes, especially not being homogenized with the rest of the melees.
    (2)

  4. #14
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Its an aoe that can potentially do nearly 50k potency while also being a skill that forces people to move out of the way or pop guard while also giving the drg 25% absorb barrier after landing. The LB is perfectly fine as it is and doesn't need any changes.
    (5)

  5. #15
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Towa-Musa View Post
    Dragoons LB is incredibly bad VS everybody elses because how telegraphed it is and how long it takes before you can even use it, The only use it has is maybe getting people to burn their guard or running away *due to the small shield it gives you*

    Here's the changes i propose:
    Make it like PVE LB or similar where its just you press the button and its basically just a high jump that's all sparkly/fancy that does alot of damage.
    Hmm, the only thing I can think of is to be another meteodrive as in an additional effect when guarded. It just cancels, but gives you a 2 or 3 sec, 50% heavy. You’ll still take less dmg while guarded though. I doubt they’ll change its indicator of where the DRG is when it’s LB is proc.

    Want to get rid of its predictable nature that ppl are used to. I don’t that it needs to be changed, but make it more annoying and force ppl to make quick decisions.
    (1)

  6. #16
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Osmond View Post
    Hmm, the only thing I can think of is to be another meteodrive as in an additional effect when guarded. It just cancels, but gives you a 2 or 3 sec, 50% heavy. You’ll still take less dmg while guarded though. I doubt they’ll change its indicator of where the DRG is when it’s LB is proc.

    Want to get rid of its predictable nature that ppl are used to. I don’t that it needs to be changed, but make it more annoying and force ppl to make quick decisions.
    Considering the amount of people that can't even spare a second to see which side is using the LB, I don't think forcing people into quick decision making is the play here. Dragoon LB is perfect the way it is in that it has clear counterplay and a strong niche (?). Great zoning tool, ESPECIALLY during overtime. Being able to force the enemy team off the point is a massive boon to your team as is, doing that during OT is just way more impactful.

    Idk, I'd prefer to see other LBs get tweaked to be more engaging.
    (1)
    Last edited by Karasio; 10-28-2022 at 02:36 AM.

  7. #17
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Nanne View Post
    How do you want the damage to work then? It should be nerfed heavily if you want it to snapshot instantly
    literally just make it as potent as the MCH one, simple.
    (0)

  8. #18
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Osmond View Post
    Hmm, the only thing I can think of is to be another meteodrive as in an additional effect when guarded. It just cancels, but gives you a 2 or 3 sec, 50% heavy. You’ll still take less dmg while guarded though. I doubt they’ll change its indicator of where the DRG is when it’s LB is proc.

    Want to get rid of its predictable nature that ppl are used to. I don’t that it needs to be changed, but make it more annoying and force ppl to make quick decisions.
    Yeah, either make it more punishing or just make it like the MCH lb to where you can just press it and be done because this aint it chief.
    (0)

  9. #19
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I fail to see how Dragoon LB is bad. [Sky High] -> [Sky Shatter] may have significant counterplay, but is far from bad.

    The first part is essentially defensive in nature and is probably what others see as the bad part. It generates a drop-down marker for everyone to see, which currently is light blue regardless of team, something I'd suggest should change especially in DRG vs DRG scenarios when they both use it at the same time. However, this can be used psychologically to force action. You can also boost the speed at which your marker travels if you previously used Elusive Jump.

    [Sky Shatter] is a threat with a minimum 20000 AOE damage, 30000 within 5y radius, which can and ideally should be amplified by Geirskogul's +25% dmg dealt. While it can be countered, regardless of the method you force the enemy to act.

    If they Guard, you forced Guard, meaning they don't have it for the next 25-29s. If they don't, you force them to heal for 1-2 Recuperate, costing them 2500-5000MP. If they run off, you essentially zoned the enemy out of the position you dropped onto. At the end of the cast, you also gain a 25% HP shield, which together with Horrid Roar lets you live through some damage even after the touchdown.

    Even if you don't kill, you force resources out of the enemy team. The more targets the better.
    if i can literally walk away from the lb and be fine, That is a problem.. none of what you say even addresses what i originally posted and you are just stating stuff everybody who reads their tooltips already knows.
    (0)

  10. #20
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by ThaCa View Post
    Bard LB is by far the worst in PvP. Long recharge, can get line of sighted, needs to have people nearby AND stay alive to let it run its course. In theory it allows team to snowball, in practise that happens basically never as it is also wasted on people that are banking their LBs at the moment.
    BRD is heavily reliant on teamwork so of course its gonna be crap to somebody who has a bad team :/
    (0)

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