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    Join Date
    Sep 2011
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    Specific fight setups

    Coincounter

    prep: Gear for 4k+ HP with max enmity possible.

    fight: Use specified enmity cycle at opening with divine veil right out the gate so that you can combo Spirits Within early. After initial volly of enmity you will always save Provoke for "Animal Instinct" (full hate reset). Focus on rotating sentinel and divine veil and save aegis boon for 100T Swing. You can ignore 100T Swing if you have divine veil up or sentinel up AND HP is over 3500. HP must stay above 3k at all costs, Glower does 2800 avg dmg. If HP is low and 100T swing => aegis boon. If sentinel and divine veil is not up aegis boon any 100T swings. If all 3 are on cooldown/not active then you have to run from 100T swings (this should rarely happen as you get familiar with his timing).

    why PLD? The ability to stand still and strait tank through 100T swings safely makes it much more noob friendly. You still have to identify 100T swings and act accordingly but its much easier to just pop Aegis Boon in a pinch then worry about animation lock on WAR. WAR still affords you a higher early enmity burst cycle but with multiple anmial's a PLD has more tools to reclaim hate faster.

    Missers Mistress

    prep: Gear for max enmity > STR/MND with adaquate accuracy for 100%

    fight: opening with Madening Potion then vollowing with typical hate cycle. Save Hallowed Ground if you can for adds for safety (2min. in to fight) but use early if anyone pulls hate. Coordinate with WHM so that they do NOT keep ppl topped off. Their is no instant gib in this fight so your ability to heal the mele is critical in holding enough hate. Instruct your WHM to only regen the mele until after 1:30min. marker into the fight. Coordinate a cure on you from the whm when you pop Divine Veil (double regen). Save Tempered Will for the 2min. marker when Mistress First moves, this removes your bind/heavy and gets you a headstart on moving into position on mistress's next pool. having sentinel ready for the 2nd pool is critical in giving your healer/blm time to move into the new position while you generally have hate on all the adds (from flash). Pop hallowed ground here if you have not yet.

    why PLD? Being able to pop Tempered Will gives you a guaranteed ability to run quickly to the misstress's first pool at the 2min. marker. This is the one place in the fight that can get dangerous when tanking, if your stuck with gravity/bind and misstress is in position before you then its a high chance that it will breath the whole party. Being able to self heal if things get hectic and also grab hate on the adds while the BLM sleeps them is also very helpfull.

    Hamlet

    Since hamlet is so popular and PLD is imo the smarter choice tank wise for the simple factor that you have self heals and an O-SH** skill in hallowed ground I'll include a short writ-up here.
    3 phases in hamlets-------
    PHASE-1 (30min. ~ 21min.) claim named beastmen pop at very start and kill, pull beastmen from front to the back/middle archer lines. Your NPC archers should always be attacking something if mobs are alive. Keep riot blade on cooldown, although your DPS is not high you can still do a small part in speeding up kill times with defense down (its around 25% from all types so its nothing to ignore). Make sure MP is full near 21min marker.
    PHASE-2 (21min ~ 10min apx) claim the 2nd named beastmen pop @20min. and have WHM/DPS kill it quickly and claim boss @19:50 as soon as you can start the kiting phase. Its completely possible to solo kite the entire time w/o any buffs/heals at all. Save voke for enmity reset and remember you have to be positioned between the cart NPC and the boss when you fire voke or it will first attack the NPC often taking dmg from archers in his path (you can purposely use this period / tactic if you need to recover some HP etc but dont' do it every time) boss must be last mob to die
    PHASE-3 (10min. ~ boss death) when last beastmen dies get ready to claim zombie mage with WHM/DPS, if you can leave zombie alone and keep kiting great if your whm/dps are slow to grab it just toss a flash on it so it doesn't depop. When zombie is dead and DOL/DOH have done all 3 types at the same time AND a hate reset is ready to pop bring boss to archers. At 10% boss health have enmity reset ability poped (point bonus).
    Skill rotation when kiting: if you take some dmg while voking between enmity resets this rotation can top you off, divine veil> aegis boon> holly succor
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    Last edited by Tango; 07-03-2012 at 12:16 AM.
    How Durandal Rolls
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