That's the dumbest thing I've read today.Just because you dont need to play those classes does not mean you dont need to access or have reason to use them. For those who use them as storage for hotbar builds it is an issue, as is storage and inventory management in general. This is a small change which does not unbalance gameplay in any way.
Radiant and Lunar Envoy gear both include the class and subclass btw so it isnt something outmoded or not currently considered.
Relics have literally always been like this, all the way back to ZodiacDevs:
These new weapons are restricted to single classes, such as Summoner, and does not take into account the need to attach that weapon to the subclass of Arcanist. This creates yet another issue in inventory/armory management now for players with all classes. Please consider adding the subclasses to these weapons so we do not have to keep 2 weapons in the armory to access the various classes we are working with.
Thank you for the consideration.
Stupid suggestion (if not trolling), ignore it for it has no valueDevs:
These new weapons are restricted to single classes, such as Summoner, and does not take into account the need to attach that weapon to the subclass of Arcanist. This creates yet another issue in inventory/armory management now for players with all classes. Please consider adding the subclasses to these weapons so we do not have to keep 2 weapons in the armory to access the various classes we are working with.
Thank you for the consideration.
I'd rather have the classes removed entirely, with job upgrading into the class at 30 rather than this current outdated weird system where job is upgrade from class but both coexist for some reason. There is no reason for classes to exist with the way game went.
you gonna need a second weapon anyway as soon as you want to uograde your relic
as it has always been done before?Devs:
These new weapons are restricted to single classes, such as Summoner, and does not take into account the need to attach that weapon to the subclass of Arcanist. This creates yet another issue in inventory/armory management now for players with all classes. Please consider adding the subclasses to these weapons so we do not have to keep 2 weapons in the armory to access the various classes we are working with.
Thank you for the consideration.
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