Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 39
  1. #1
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90

    If we get ten more years of final fantasy xiv expansions...

    What do you think the devs will do in terms of progression?

    We already hit 90...will we just go to level 100 next expansion? Me personally, I wouldn't mind if they try something new, have us all start level 1 again like in Eureka, but start with new gameplay mechanics/battle system changes etc from there.
    (5)

  2. #2
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by midnitdragoon View Post
    What do you think the devs will do in terms of progression?

    We already hit 90...will we just go to level 100 next expansion? Me personally, I wouldn't mind if they try something new, have us all start level 1 again like in Eureka, but start with new gameplay mechanics/battle system changes etc from there.
    Only speculation but I've a feeling we are either heading back to the 1st or perhaps another world. Cat lady seems determined to figure out things about that so perhaps that might be the direction we are heading. As for levels...yeah they will probably raise the cap to 100. I just hope it's not more new abilities...just new traits to make old abilities work differently.
    (1)

  3. #3
    Player
    vanaii's Avatar
    Join Date
    May 2022
    Location
    Ul'Dah
    Posts
    141
    Character
    Van Arn
    World
    Maduin
    Main Class
    Pugilist Lv 58
    I'd like XIV to enter a FFXI "75 era" of horizontal expansion. Rather than add new levels and stats, I'd rather that "power" be put into expansion-specific "levels." This way, you could get through 6.0 as a "tutorial," then pick and choose any adventure expansion you'd like. You might have full power in 8.0 and be ready for harder content there, but still need to complete the adventure for 7.0 to see its "endgame" content.

    It might be time to look into giving battle system changes a "final pass" as well, so the jobs aren't thrown into pure chaos every expansion. Balance and adjustments can still come through, but tacking on 10 levels of vertical powergain is starting to translate into silly rotations both at the low levels and high levels.

    Gear? I'm leaning to an end of ilvl with 6.5, but our itemization might be too boring to really do horizontal gear well. That might be something that would need to move to the expansion-specific power gain, or maybe the way we do stats needs to change completely. Perhaps set a final ilvl tier at 6.5, then start offering a higher ilvl for endgame content at that point. Future expansions would start at the 6.5 ilvl, but offer sidegrades to the endgame-ilvl gear. (Maybe you'd want a ring from an extreme in 7.0 but an earring from savage in 8.0. As a result, you'd need to clear both expansions to get your 'bis.')
    (6)
    Last edited by vanaii; 10-24-2022 at 06:09 AM.

  4. #4
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I rather we explore the entirety of Etheirys rather than delve into the First again or any other shards although I'm also curious to know about the other civilizations in those shards. Emet-Selch did point out to that out.

    But yeah at least with 7.0, I'm seriously hoping we get to explore Meracydia.
    (5)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by vanaii View Post
    I'd like XIV to enter a FFXI "75 era" of horizontal expansion. Rather than add new levels and stats, I'd rather that "power" be put into expansion-specific "levels." This way, you could get through 6.0 as a "tutorial," then pick and choose any adventure expansion you'd like. You might have full power in 8.0 and be ready for harder content there, but still need to complete the adventure for 7.0 to see its "endgame" content.

    It might be time to look into giving battle system changes a "final pass" as well, so the jobs aren't thrown into pure chaos every expansion. Balance and adjustments can still come through, but tacking on 10 levels of vertical powergain is starting to translate into silly rotations both at the low levels and high levels.

    Gear? I'm leaning to an end of ilvl with 6.5, but our itemization might be too boring to really do horizontal gear well. That might be something that would need to move to the expansion-specific power gain, or maybe the way we do stats needs to change completely.
    I actually suspect a FFXI style Merit Point/Job Point system is probably what SE will end up resorting to eventually, because once level 99/100 is reached, what do they do then? Traditionally no FF game goes beyond 100 (99 is generally the extreme level cap, including FFXI), although given the stat squish with EW's release to try and reign in point and stat levels that were getting out of hand, maybe SE are looking at shaking things up and exceeding that (arbitary but traditional) limit? We'll see in a few years in any event.
    (4)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #6
    Player
    MagicPeanut's Avatar
    Join Date
    Oct 2017
    Posts
    118
    Character
    Elli Nali
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    But yeah at least with 7.0, I'm seriously hoping we get to explore Meracydia.
    I feel like this is more plausible as the direction the story will take for 7.0. It kind of seems like the stuff involving the Thirteenth will be resolved before 7.0 and it will ultimately set up the reason we'll need to head to Meracydia. Based on how quickly the four fiends story appears to be rapping up, I don't think it'll be long before we get to take on Golbez. Just a gut feeling.
    (3)

  7. #7
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    421
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by midnitdragoon View Post
    What do you think the devs will do in terms of progression?

    We already hit 90...will we just go to level 100 next expansion?
    Yoshida has spoken about leveling and yes, it'll be 100. He likes the number rising, has stated so a few times in the past specifically when asked if we'd stop at 99 to follow series traditions. His answer was that we would go beyond 100.

    Quote Originally Posted by MagicPeanut View Post
    It kind of seems like the stuff involving the Thirteenth will be resolved before 7.0 and it will ultimately set up the reason we'll need to head to Meracydia.
    FWIW they have stated this is the first void episode and that the void arc will continue for years to come. This is just the first part. The way you should look at the fiends is that this is our trial series given an MSQ budget and precedent. We're not in the new story arc yet, this is just a side story that took the place of both MSQ and 6.X's trial series.

    This has been confirmed by Yoshida as he's said 6.X will be a slow burn with a specific "event" happening in 6.5X that reveal the actual destination and goal of the upcoming story arc. He's stated that what occurs in 6.5X will change the direction of the story, permanently. So I wouldn't be so sure we're going to Meracydia with that kind of language being used.
    (1)
    Last edited by Aniya_Estlihn; 10-24-2022 at 08:52 AM.

  8. #8
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Numbers wize, I've always like rounds numbers..,
    <and tbh, if a game starts at 0, I find it to be the best >

    we might flat out at 100, or we might level up at zones, with zones unlocking at msq intervals.

    or we may go the while. we have spread as far as we could/open up our potential.
    Let's Level every single bit that already exists.
    <while unlikely not what they'll do, I'd like for them to upgrade large regarded as situational skills Like Shield Bash into new skills that fit today. (for example, S-Bash could be turned into a free stun that doesn't break combos, makes the next gcd into a ogcd, etc etc with increased blocked for a short time or etc etc)>

    Content wise, it's hard to tell.
    But if we are adventuring again with a side job of making things better.
    [also unrelated, would love a second set or starter race gear(untradeable), for a new chapter/arc going forwards. in the next zones from an npc]
    we can't go back to ever stronger enemies, but wily bands is another.
    (0)

  9. #9
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    10 years!?

    Nah bruh....just make XVII.

    Put Matsui in charge of the job system though.
    (5)

  10. #10
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    949
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    It's just a number, there's nothing special about 99 or 100, so why does it have to stop there? This game isn't really built around horizontal progression with it's boring stats and lack of job customization, it's built around you getting stronger and stronger to handle enemies with higher and higher stats. The only reason we had a stat squish was because of the upper limit on the integers they were using, but there's ways to fix that.

    Not all FF games have a level 99 cap, either. FF10 and FF13 had no levels, and FF15 has a level cap of 120.
    (1)

Page 1 of 4 1 2 3 ... LastLast