Results 1 to 10 of 127

Hybrid View

  1. #1
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by R041 View Post
    They ultimately need to get through MSQ, and it over-levels them anyway. There's 0 reason to even do open world content when it gives no exp unless you're BLU. The only time we get to do anything with new players is once every 2-3 hours when they can finally do a dungeon, then at the end of each expac with a series of dungeons and trials. This is not a good new player experience, and does not welcome them to much coop opportunities. 10% of my very close friends are even still touching FF.

    Go play WoW and you'd realize that literally everything a new player can do, they can do by themselves with ease, and you as a high level player can tag along with and sync to their level and all of their side quests and MSQ. FF has done everything in it's power to make this a mostly solo experience. It ultimately promotes anti-social behavior.

    Wake up, we have massive churn. This is not a good experience for PLAYERS (Not just new) and we're likely going to be in a large decline soon. As an MMO, I'd like more opportunities to play with ALL players.
    And what is stopping you from helping them or reliving the story with them so that they're not alone? I was also talking about the open world monsters that story beats throw at you. And how is making sure they don't arrive to where they need to get to in the open world a bad thing or making sure that once they're out of CS and they're still in a non instanced area that they're not going to be attacked by something? You're not going to help them out if they choose to go unlock some side content that might catch their eye on the way to get catch up to where you are? Did you even try to explain to these friends what kind of game XIV is? Yes there are faults with the game and the Devs might make it look as though they're taking their sweet time making the journey better. But, if they didn't notice some of these problems then I don't think we would have gotten what trimming of ARR or the changes to MSQ tied dungeons that we have been getting. Nor any of the changes they have said they are going to be implementing with 7.0. Don't go blaming the game or the Devs if a problem is a player created problem.
    (1)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by SannaR View Post
    And what is stopping you from helping them or reliving the story with them so that they're not alone? I was also talking about the open world monsters that story beats throw at you. And how is making sure they don't arrive to where they need to get to in the open world a bad thing or making sure that once they're out of CS and they're still in a non instanced area that they're not going to be attacked by something? You're not going to help them out if they choose to go unlock some side content that might catch their eye on the way to get catch up to where you are? Did you even try to explain to these friends what kind of game XIV is? Yes there are faults with the game and the Devs might make it look as though they're taking their sweet time making the journey better. But, if they didn't notice some of these problems then I don't think we would have gotten what trimming of ARR or the changes to MSQ tied dungeons that we have been getting. Nor any of the changes they have said they are going to be implementing with 7.0. Don't go blaming the game or the Devs if a problem is a player created problem.
    You make all of this sound like a simple task and as if I don't already do these things. Tagging along place to place for hours, waiting for them to read dialog, kill 5 mobs in a purple glowy spot once every 2 hours and queue for a dungeon every 4. Most of the combat content they do is Solo Duty. Do you know what it looks like for me to help players? It looks like I'm AFK 95% of the time because there's nothing I can do for them, I can't make them travel faster than the speed of teleport. Also why pin this on me anyway, it isn't a good experience for both of us, and for me to do this I don't get the same type of engagement that they do, and they don't get to experience the content with me. Playing this game coop is a discord call and them streaming it all, because that's as much coop as we get.

    I tried WoW last month, and I was able to sync down and do EVERYTHING with the new player, and almost everything I did helped their MSQ/Quest progress, and we were able to actually explore a world together.

    So don't blame ME for the lack of coop-ability. Stop making excuses. I never wanted this to turn into a single player game.
    (7)

  3. #3
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by R041 View Post
    You make all of this sound like a simple task and as if I don't already do these things. Tagging along place to place for hours, waiting for them to read dialog, kill 5 mobs in a purple glowy spot once every 2 hours and queue for a dungeon every 4. Most of the combat content they do is Solo Duty. Do you know what it looks like for me to help players? It looks like I'm AFK 95% of the time because there's nothing I can do for them, I can't make them travel faster than the speed of teleport. Also why pin this on me anyway, it isn't a good experience for both of us, and for me to do this I don't get the same type of engagement that they do, and they don't get to experience the content with me. Playing this game coop is a discord call and them streaming it all, because that's as much coop as we get.

    I tried WoW last month, and I was able to sync down and do EVERYTHING with the new player, and almost everything I did helped their MSQ/Quest progress, and we were able to actually explore a world together.

    So don't blame ME for the lack of coop-ability. Stop making excuses. I never wanted this to turn into a single player game.
    Because it is simple. If you don't want to stand there and watch then go through it with them via NG+. Which you can turn off when they're done for the day or they want to go do any side activities they might have chosen to unlock along the way. Heck you can even skip the non voiced parts. You act like the game doesn't allow you to be more than just an observer. Or if they don't mind you doing other things while they're going through the MSQ then there are things you can do while out in the open world or doesn't take much time if it does need you to que into something. Like GATEs or chocobo racing are quick things to do but do ask you to que up for things either solo or to make sure your party is also there. Do you have all jobs to 90? Does your FC need easy to get materials for their buffs? Go play some Tripple Triad. Sight Seeing log. But to act as there is nothing to do or enjoy with someone who is going through the MSQ isn't 100% the game's fault. There are systems you can use to help your friends enjoy the journey if you so wish to do so. Now could those systems be better? Sure and I'd like to think that they're working on them or at least trying to find out how they can improve them.
    (2)

Tags for this Thread