With multiple ARR dungeons being reworked recently, I figured it was time to air my grievances with dungeon in particular. If you have never unlocked this dungeon, and never had the pleasure of being trapped in an instance wipe after wipe to the second boss "Zu," as I have on multiple occasions, I will now explain why exactly I hate it so.
So here's a basic run down of how the fight is supposed to go: The boss, Zu, is a giant bird with a dozen or so eggs littered around the arena. You are meant to ignore these eggs until a message pops up saying "The egg is threatening to hatch" and 2-3 eggs glow purple. At this time only kill one of the eggs. Problem is, this never, ever happens. And people will begin killing eggs willy nilly. What they don't realize is that if you kill more than egg, the boss will immediately enrage and begin bodyslamming random party members dealing about 75% of their HP plus stunning them. This require specific special movement from the healer, praying, hoping you won't be the one chosen. Because if you are, ggs go next. Now here's the real kicker, should you have this misfortune of having the fairly popular Dancer class in your party, they cannot at any point in this fight use their dance--you know, their primary damaging ability and main aspect of their kit, because upon executing Standard Finish, will instantly kill 2-3 eggs with the splash damage, instantly enraging the boss. You see why this is an issue?
This was a dungeon released in 2.1 and at no point do I expect random duty finder members to know any of this, which is why it's all the more frustrating when I keep getting it in my 50/60/70/80 dungeon roulette and wipe again, and again, and again because people either do not know or do not care to know the mechanics of an obscure ARR dungeon boss. So if you, dear reader, ever get Pharos Sirius: Leave. Just go. It's not worth the pain. Not until they fix it.