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  1. #1
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    The current sprint looks like another hint the devs don't know what they were doing with the 6.1 update. It's probably supposed to be a QoL, but it's very powerful and the right way to use it is to use it more or less every time. From a simple UX point of view, it's laughable (imagine any other game where the character slows down when attacking, and the player has to push a key to get back to normal speed)

    If the devs care, I wouldn't be surprised if they update it to : sprint activate automatically after 5s without action + Bolt reintroduced for on-demand sprint with a cooldown.
    (3)

  2. #2
    Player
    Silly_Rabbit's Avatar
    Join Date
    Dec 2021
    Posts
    47
    Character
    Silly Rabbit
    World
    Phoenix
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Genz View Post
    The current sprint looks like another hint the devs don't know what they were doing with the 6.1 update. It's probably supposed to be a QoL, but it's very powerful and the right way to use it is to use it more or less every time. From a simple UX point of view, it's laughable (imagine any other game where the character slows down when attacking, and the player has to push a key to get back to normal speed)

    If the devs care, I wouldn't be surprised if they update it to : sprint activate automatically after 5s without action + Bolt reintroduced for on-demand sprint with a cooldown.
    I agree. Sprint should be passive that activates after 5-10 sec out of combat.

    And having bolt with CD would make actually people consider if they want to use it offensively or defensively.
    (0)

  3. #3
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Genz View Post
    imagine any other game where the character slows down when attacking, and the player has to push a key to get back to normal speed
    1. Overwatch: Soldier and Hammond are exactly this
    2. Apex Legends: Sliding, core to mobility and maintaining speed, has some but limited use during actual combat
    3. WoW: Druid's travel form is basically FFXIV sprint
    4. LoL: Many, many abilities that are like this or very close where you lose your speed in combat, such as Taliyah's Rock Surfing ability (Warwick's Blood Hunt, Rammus's Power Ball etc.)
    5. Heroes of the Storm: Samuro's Wind Walk.
    6. DotA: Bone Fletcher/Clinkz's Wind Walk
    7. Wolfenstein: Enemy Territory's sprint worked almost exactly like this (it worked on a stamina bar and required shift to be held down, and you weren't as fast when shooting)

    The way sprint works in XIV PvP right now is absolutely nothing new and is an extremely common mechanic in various other games ranging from FPS's to MOBAs to MMOs. No need to imagine, chances are you've used this mechanic in many other games already.
    (1)

  4. #4
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    While it took a bit to get used to at the onset, I think it's fine how it is. It gives the retreating player a slight advantage to escape which is good since we want people to fall back and regroup in CC. Most classes have a means to root or stun them before they get out of range anyway.
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Current iteration, while I personally hate it because of how people get away that shouldn't when I chase them, is fine. I got my personal beef with it, but it is actually balanced.
    (1)

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