Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15

Hybrid View

  1. #1
    Player
    Silly_Rabbit's Avatar
    Join Date
    Dec 2021
    Posts
    47
    Character
    Silly Rabbit
    World
    Phoenix
    Main Class
    Ninja Lv 90

    PVP sprint opinions

    Was wondering what are people opinion on infinite and unhindered sprint in PVP.

    I find it's especially frustrating when you drop sprint every time you make attack while someone escaping doesn't.

    What i would like to see is:

    1) Sprint having cd and duration
    2) it drops when getting attacked
    (6)

  2. #2
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silly_Rabbit View Post
    Was wondering what are people opinion on infinite and unhindered sprint in PVP.

    I find it's especially frustrating when you drop sprint every time you make attack while someone escaping doesn't.

    What i would like to see is:

    1) Sprint having cd and duration
    2) it drops when getting attacked
    Considering how often I see people experience, and how often I experience, the half-mile pull from a latency-heavy WAR, or the infinitely more aggressive massive pull-in from a Dark Knight, and considering there are actually many ways that sprint can, in fact, be hindered (via the use of almost any CC), I don't see a problem with someone having to slow down to attack and/or use abilities vs someone specifically focusing on running, and, should the attack or ability not defeat or otherwise inhibit the target from getting away, the target succeeding in getting away.

    Your idea would just make jobs that don't have an ability-related means of escape suffer even more than they already do (because those jobs are already far more likely to be pinned down by even just 1 opposing player), and just make it that much easier for jobs that have rush-down abilities to get more KOs with significantly less effort. Particularly that last bit, I'm unconvinced that any melee DPS in this game needs the scales tipped any further in their favor as it is, as they would be the ones who benefit the most from this change.

    Thus, I believe "infinite sprint" is fine, especially because there are many alternative modes of movement that are not only faster but also provide various effects. It's literally the bottom of the barrel as far as movement abilities are concerned.
    (6)

  3. #3
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    bring bolt back, please!
    (0)

  4. #4
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silly_Rabbit View Post
    Was wondering what are people opinion on infinite and unhindered sprint in PVP.

    I find it's especially frustrating when you drop sprint every time you make attack while someone escaping doesn't.

    What i would like to see is:

    1) Sprint having cd and duration
    2) it drops when getting attacked
    I agree so much with you that One like Is not enough. I hate how sprint Is handled.. paired with FOUR heals (+maybe some from your job), teleports, shields, immunity to cc (when It works) etc.. if someone wants to run away and there Is not 32 ppl attacking them, they Will escape..
    (1)

  5. #5
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Garten View Post
    I agree so much with you that One like Is not enough. I hate how sprint Is handled.. paired with FOUR heals (+maybe some from your job), teleports, shields, immunity to cc (when It works) etc.. if someone wants to run away and there Is not 32 ppl attacking them, they Will escape..
    It's pretty easy to chain CC and just burst someone down, regardless of heals if everyone on your team is targeting one person. Bit different in FL, but that's an issue on its own
    (1)

  6. #6
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Karasio View Post
    It's pretty easy to chain CC and just burst someone down, regardless of heals if everyone on your team is targeting one person. Bit different in FL, but that's an issue on its own
    It's not easy to chain CC and burst someone down if everyone is targeting one person because even at Aether Crystal rank in Crystaline Conflict, your team is worse than headless Enkindus and will never coordinate so anything that improves my own individual ability to kill you regardless of what my team is doing is something that this game desperately needs. I think Sprint having no cooldown is fine, but I think it should be cancelled after two GCD hits. Just one GCD would make it far too unreliable to be useful when you actually do need to escape all the currently OP melee DPS, but canceling it after two would be fair and make positioning more important.
    (0)

  7. 10-28-2022 01:43 AM

  8. #8
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    369
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Mithron View Post
    It's not easy to chain CC and burst someone down if everyone is targeting one person because even at Aether Crystal rank in Crystaline Conflict, your team is worse than headless Enkindus and will never coordinate so anything that improves my own individual ability to kill you regardless of what my team is doing is something that this game desperately needs. I think Sprint having no cooldown is fine, but I think it should be cancelled after two GCD hits. Just one GCD would make it far too unreliable to be useful when you actually do need to escape all the currently OP melee DPS, but canceling it after two would be fair and make positioning more important.
    As an Aether, Primal, and Crystal DC Crystal ranked Bard for every season so far, that first sentence is straight garbage in accuracy. There's always been coordination in Plat+ elo in a significant amount of games when you have someone shoutcalling. I don't think at any point have I ever went more than 5 matches without team coordination on marked targets in that elo bracket.
    (0)

  9. #9
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I like sprint how it is currently. The current design makes it more of a defensive tool and less of an offensive tool, but it's still good at both. Someone being focused and running can't sprint and recuperate at the same time so they have to use awareness to figure out which one will let them escape alive. And someone chasing for a kill needs to carefully time their CC.

    There's also nothing wrong with sprint as a CD that lasts X amount of time, but it equalizes its power level as a tool to run/chase.

    But there is another key difference between those sprint designs, and that's how sprint behaves as a resource (CD) vs. a tool (non-CD). When sprint has a CD and is a resource, you are more careful about when to use it, and the game overall slows down. You'll have to choose whether it's worth spending your CD (a vital tool to staying alive or securing kills) for simply moving around the map, such as getting back to your team and/or objectives after respawning. When sprint is a tool always at your disposal, you're going to use it every single time it makes sense to do so. This brings us a faster paced game, even when sprint is disabled during combat.

    Both designs have their merits and provide interesting gameplay. But overall I love the current pacing of Crystal Conflict and I think the sprint-as-a-tool design has a lot to do with it.
    (2)

  10. #10
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Silly_Rabbit View Post
    Was wondering what are people opinion on infinite and unhindered sprint in PVP.

    I find it's especially frustrating when you drop sprint every time you make attack while someone escaping doesn't.

    What i would like to see is:

    1) Sprint having cd and duration
    2) it drops when getting attacked
    I find it irony that everything people suggesting now adays is revert PvP back to 5.0 version
    (1)

Page 1 of 2 1 2 LastLast