Makes me think this is going to actually drive RMT gil sales UP, since the venues won't have 'items' to give away instantly.. they'll just buy gil to giveaway instead.
Yeah our FC had our Christmas Event and Glam Contest last year. We gave away 4 mounts gifted from the online store. This year it won't be the same. People have so much gil already, they want what is on the online store that gil doesn't buy, but they can't afford themselves and now as FC leader I can't do that this year.

Surely they can expand this in the future with a check to make sure the recipient has/does not have the one time use item? They seem to be leaving money on the table.
Hopefully. Yes.
Minions is certainly a weird one. They claim this is done to prevent someone getting a gift they already own. However, minions are clearly viewable on lodestone, so it's pretty easy for us to check if our friend has the gift first.
Hopefully they can smarten it up a bit and do some form of linking to check the recipient's unlocks.
やはり、お前は……笑顔が……イイ
They also claim it's to prevent RMT, then admit RMT can still be done (with a 72 hour delay).
The thing also says it restricts 'one time use' items but there are tons of those still giftable.
Feels like a bunch of inexplicable fibbing.
There's a valid reason of resale and real-life criminal activity but this is the only solution that they can come up with? Maybe if they see the revenue drop, they'll change it back.


I actually bought a second emote for myself not realizing I already owned. Wasted 7 dollars and non refundable.Hopefully. Yes.
Minions is certainly a weird one. They claim this is done to prevent someone getting a gift they already own. However, minions are clearly viewable on lodestone, so it's pretty easy for us to check if our friend has the gift first.
Hopefully they can smarten it up a bit and do some form of linking to check the recipient's unlocks.
Idk, the only think I can think of is: "what if someone else sent that same minion and the player hasn't opened mail yet"
Still a dumb excuse, though. That can be tracked by squeenix.
I'm unsure why they couldn't have just revamped the old system to:
-sale prices don't apply to gift purchases
Or
-gift codes expire after 10 days (to kill resale market of items purchased on sale)
And
-redo the gift code generator to track the transaction via the gift code
Imagine doing this around the holidays, lmao
SE is so hard to read, I swear to god. Sometimes they'll cut down on the cash shop features or straight up stop selling the game and cite the game's long term health as a reason for it. And then other times in the middle of a content drought they'll release a mount or something in the cash shop and charge like 30 dollars for it instead of just implementing it into the game as content, or they'll put out some bugged outfit for 22 dollars, etc.
Basically sometimes it feels like they hate money, but other times it feels like they're milking this game and its player base's good will like an endless cash cow. I genuinely can't figure them out. Imagine having this problem for years but picking the holidays to decide to finally do something about it, and then the solution doesn't even stop the RMTers (and you recognize and acknowledge this) lol.
On another note, banning the bots/RMTers won't do anything. They just make a new account that stays active for months and generates loads of profit. You've gotta go after the customers, because they have way more to lose and can't gain it back easily since they'd rather pay others to cheat for them than cheat directly themselves. Once potential buyers see that there's an actual risk involved, they'll stop buying and the revenue for RMT-folk dries up. No idea why they focus on banning one side of the RMT chain but not the other.
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