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  1. #16
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by XiroGear View Post
    Alright so how would you translate that to FFXIV?
    a lot of these things, while specific to MOBA design, boil down to 'help allies' or 'hinder enemies' in some way. In order, the closest I'd imagine in FFXIV terms would be:

    -apply buffs of some kind to the team to make it safer (probably mit)
    -Debuff enemy to make them do less damage
    -Set up burst windows with allied damage buffs (we already have this with chain strat/div, maybe lean more into buffing and less into 'spam glare')
    -Warding is just to make stuff more safe so I guess it'd be like 'put up mit' again, maybe a healer designed around making 'warded zones' could be interesting
    -Buff allies to make them stronger, perhaps a design for AST where you set up the burst window as you do your rotation, then 'activate' all the cards at once with Div to reduce APM issues during 2min windows
    -Again, debuff enemies in some way so they can't do as much damage to you, perhaps even having a new 'dispel' action that healers have to use to remove enemy buffs?
    -Just the usual 'supports support the team', forgot to mention Mekansm, an item that does in fact give an AOE heal to everyone, and Guardian Greaves which heal and restore mana. Maybe some kind of buffing system where healers directly influence job gauges? would be hell to balance though (oh the healer extended the DRG's Life window and now they get a 4th Nastrond)

    The point wasn't so much 'look how much stuff happens in this game that FFXIV should copy', it was moreso 'this is what supports do in this game, why is FFXIV 'support' or 'healer' or whatever you want to call it, so barebones on responsibilities by comparison'. At the rate we're going, they'll remove Chain Strat from SCH because it requires targetting the enemy

    Quote Originally Posted by Shurrikhan View Post
    Those reductions, though, were primarily made because either
    I'm like 99% sure the reason they removed the stuff they did like Shadewalker, Smokescreen, mits from healers like Disable or Virus, was because people didnt bother to use them. Outside of Savage, where people wiped and were asked 'did you use Disable', I assume a lot of the casual base just didn't press it. Tanks in casual content would run tankstance 100% so Smokescreen/Shadewalker/Diversion were not needed. So when SHB design time came, the devs likely looked at the data and went 'well if people dont use this stuff, they wont miss it, lets make tankstance give insane threat gen, remove the damage penalty so they dont complain about being nerfed, then we dont need these aggro tools anymore. Also, we can retune the damage of raids around the nonexistence of these healer mits, they wont miss them, they'll be cheering about how cool the Lily System looks, now that it's actually functional!'
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    Last edited by ForsakenRoe; 10-31-2022 at 08:54 AM.