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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Avoiding 100 tonze attacks has nothing to do with luck hope this helps.

    Not trying to boast, but I will remind you that, with my current build I can take 2-3 direct 100tonze in a row with little to no risk of death, IF my abilities are ready to go or at least close to ready, considering the fact that I have already survived the attack 3 times in a row, I think its safe to say getting hit a fourth time would be realy shity luck lol but would still leave breathing room for the WHMs to keep me alive.
    Hey also literally any paladin can take 2-3 in a row if their abilities are ready. It's just not a good thing to do. Plus if you're dodging you can use those abilities to mitigate his normal attacks so your WHM hardly has to cast any healing spells the whole fight.
    (1)
    Last edited by Brannigan; 07-04-2012 at 06:47 AM.

  2. #2
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by GreyJorildyn View Post
    Here ya go.

    Taken straight from Kaeko's enmity testing:



    Flash: 363 <<< AoE so hate is divided
    Provoke: 568 <<< single target and you receive more hate

    So at one point at least Provoke did generate more Enmity than Flash.

    Now some of these have changed since then (like the flat blade and skull sunder modifiers, which were mentioned in patches), but no further testing has been done afaik, and most values haven't changed. And here's a thread you might want to read: http://forum.square-enix.com/ffxiv/t...ation%29/page1

    While you're at it, check out worthless DEF becomes as mob levels are higher than yours:
    http://lodestone.finalfantasyxiv.com...entry?e=317908 Thanks for the link


    Quote Originally Posted by Aceofspades View Post
    I agree, PLD should most definatly have Provoke, but no good pld absoulutly needs it. ...

    "Duuuuuuuuuh~ I'm a PLd, I Tink I am, I Tink I am!"
    :P

    Quote Originally Posted by MoarLegion View Post
    Any sustained DPS like Monk is always a pain in the ass. They just keep creeping up on your hate ceiling. Maybe its a trait of monks on my server, but they have no mind for their own survivability, they just keep whacking away.
    I know right,lol! I'm a Pld and a Monk so I have to watch my hate(look for the red)

    Just sometimes I get bored waiting for the hate to go down to the yellow and eventually green after 5 min...
    (0)
    Last edited by PSxpert2011; 07-04-2012 at 07:49 AM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  3. #3
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Ace was not stat related I got lucky with outmaneuver

    basically, as i stated before I can successfully survive 100T with divine viel blocks.

    SO the first 2 where divine viel and whm and me curing

    then I aegis boon the 3rd

    sentinel the fourth

    and the last 2 where lucky outmaneuver procs

    However If I had hallowed ground I reckon I could probably guaranteeing two more rather than rely on luck but I was saving HG for miser.
    (0)

  4. #4
    Player

    Join Date
    Jan 2012
    Posts
    401
    /face palm... maybe its just another rager , i dont know and its getting old repeating myself because some flamer thinks he/she has an argument against me and feels it will some how validate their existance by atempting to discredit my own Ideals on how to play pld on this game.

    Some facts about myself soo to maybe clearify just how OCD and detail oriented I am about ANYTHING I do:

    I am a 15G in Army Aviation (air cav) I did not get my mos by any simple means. when graded on pass/fail tests in wich you normaly only get one chance to pass before you are forced to reclass, we are given a 1/64 of an inch grace in wich to get your mesurements down and actual fabrication on replacement parts/ sheet metal patches for these aircraft. It was intense and I enjoyed every minute of it. Parts that we get from manufactuers to put on these air craft dont even come that close in mesurement. I am not saying this to float my own boat, but to clear up any mis understanding of just how "dumb" I am.

    As far as the mechanics of this game in comparison to the mathmatics involved in replicating parts for an aircraft, well to be honest, the game is childs play.

    For the people who can comprehend what I am about to put out this SHOULD end this on going , and quite frankly, Ignorant debate.

    1: Defense on the game works just fine. True that with boss fights the numbers dont seem to quite add up, making it seemingly worthless to add the def stat. If I may be soo bold as to assume that every mob, including boss mobs, have stats as well. I may be wrong, however I am pretty damn sure I am not, but VIT would be the counter part to STR and DEF the counter part to ATK, after the DLVL effect the numbers still matter. Obviously the higher the number you haver before the DLVL effect the higher the number you will have afterword. Again, this SHOULD be obvious but if CC has a STR of , and this is just a guess at best, 1000, and I go into the fight after dlvl with a vit of 300, I will certainly take far less damage then the person with 200 vit. same effect takes place with DEF and ATK. Altho I can not confirm this without a developer disclosing the information, I can say from my own experiance, both vit and def work , even in boss fights, and the more you stack the more stable you can tank bosses without avoiding attacks.

    Now for HP. I do agree, and have always agreed that HP give a cushon for any tank in wich to fall back on in those "oh shit" moments, when there are no damage deflection abilities available. HOWEVER that is all it offers. And altho I do promote taking stress off your healers as a tank , It is almost universally understood that anytime the tank if going to get pounded on by an ability by the boss or mob, there is a good chance that the healer/s are already priming "cure bombs". IF the tank , up to that point, dosent need heals or needs very little in terms of heals , then the whm/s can easly cure bomb the tank with no to little fear of taking hate. aslo makes mp conservation much more easier. You can NOT take less damage by stacking HP or relying on the inconsitant and less the reliable act of dodging attacks. For the same reason I do not like "counter" I do not like counter, I also do not like using HP and evasive tatics as a defensive tank. Please let me explain

    Subject A dose not evade ANYTHING, but build his tank to minimize damage it takes as much as possable. By not having to worry about avoiding as many attacks it can decisivly tank with and with more certainty know the outcome of the each fight.

    Subject B stacks enmity and HP, and perfers to avoid attacks where possable. Even tho this is realitivly safe and can be done with some level of certainty, it is entirely impossable to say for sure weather or not an attack can or will be avoided. Removing all uncontrolable elements (lag, hardware,ect) Knowing exactly when the mob will proc an ability is not possable, making it all too passable to get caught in animation lock and be unprepaired for an ability hitting the tank. The HP buffer, if it hasnt already been used up due to higher damage because of less defensive stat stacking, will offer some saftey but dose add stress to the WHM/s as they know if subject B gets hit again by anything more then what they cured for, it is likely the tank dies.

    back to the comparison to counter. Some offensive tanks use counter in debates as an arguement to strengthen their case for war tank having as good damage reduction means as a pld tank. This only proves to reveal the debater as "reaching" or being desprate to make a case or simply being ignorant to what they are talking about. As Blocking in a fight can be timed and can be counted on to a 100% certainty to happen (devine veild, ageious boon) counter , even in its best enviorment, can NOT. And it is that uncertainty that turns me away from counter, and evasive tatics. I will not say there is anything wrong with stacking enmity or HP as stats, but I would not recomend these two be on the top of your list for priority.

    That is my basic case and point. Sure there are other aspects to this debate that I can adress but I am certain no one wants a full page post lol. besides I am just trying to cover the issues that are at hand.

    I am also fairly certain there are some mis spellings in this , sorry again.
    (1)

  5. #5
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50


    /10char
    (0)

  6. #6
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Finally got my hand in on tanking Coincounter. I honestly only have one real question:

    Why do WHMs freak out so badly when a PLD is tanking? >_>

    My WHM asked me NOT to eat a 100 Tonz Swing with Sentinel or Aegis Boon. I couldn't get a straight answer as to why...
    (0)

  7. #7
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alerith View Post
    Finally got my hand in on tanking Coincounter. I honestly only have one real question:

    Why do WHMs freak out so badly when a PLD is tanking? >_>

    My WHM asked me NOT to eat a 100 Tonz Swing with Sentinel or Aegis Boon. I couldn't get a straight answer as to why...
    Probably because 100-Tonze Swing can one shot a PLD if he's not careful. In the offchance a PLD does survive eating an unmitigated 100-Tonze Swing, and since WHM's can't cap out your HP with a single Cura you could be in big trouble if he decides to follow up with another 100-Tonze Swing/Swipe.

    You wouldn't believe how stressful it is for WHM's to heal tanks that can be over-confident or cocky regardless of either player's skill simply due to the chance of the tank being one shotted.
    (0)
    Last edited by SwordCoheir; 07-05-2012 at 03:13 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    He probably wants you to evade, if you can take no damage why do you want to purposely take it. Saves boon for that moment u cant evade to saves your life. Ppl hate if you take unneccesarry damage.
    (4)

  9. #9
    Player

    Join Date
    Jan 2012
    Posts
    401
    Hmm valid points, If you can not take an unmitigated 100 tonze and survive with at least yellow health, you probably shouldnt. that being said, there is no reason as to why you cant mitigate at least 2-3 100t in a row without whm support, add stone skin to the equation that gives the tank 4-5 (with whm support) that he can take mitigated. I have not seen that many 100t swings in a row however. but yes if you can not do it, then dont, but that dosent mean it can not be done as it obviously is currently being done.
    (0)

  10. #10
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I really don't see why people are debating eating or dodging his swings. When he falls your party gets 5 seconds of free DPS without any chance of Animal Instinct. In addition you can set up a nice combo on him without risking him turning around and hitting the party with a swipe. You just have so many options when he falls I can't see any reason to eat a swing.

    Regardless, I prefer to tank Coincounter as a Warrior due to the combo capabilities and initial hate burst which makes the fight go fast. Even if he starts cheesing with multiple AI you have plenty of tools to regain hate. In addition if you are pro at dodging all his attacks you can gear more for damage and make the fight go even faster. PLD works fine though but since I don't want to waste the minute switching and waiting for cool-downs I just roll with Warrior throughout AV. I do highly recommend using PLD on Chimera. DPS will outshine a warrior on this fight due to the mechanics of spirits within. Regardless, apples and oranges.

    For those having trouble on Coincounter here is a very helpful positioning tip that makes the whole fight a breeze. Stand right underneath his groin (so he's basically t-bagging you). By doing this you can avoid Swipe/Glower by literally moving 3 steps forward and then moving right back. The attack will look like it's cutting through you but due to the nature of latency in this game the attacks will not connect. In addition it makes avoiding a swing easy as pie. If you are running as a PLD you can even use the extra time you get from making him fall down from swing by using rampart on the whole party before he gets back up.
    (2)

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