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  1. #1
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    62
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 90

    Basic tanking tips

    Decided to post some basic tips since I see a lot of the same issues with new tanks.

    First, don't be afraid to tank. It's just melee DPS with defensives. if you can punch a rock, you can tank, at least in this game at this point

    Second, every tank has an ability that secures aggro called a stance, like defiance, grit etc. This is vital to keeping aggro. Tanking without stance on is not just a bad idea, it's basically the only way to screw up aggro anymore. Set this somewhere that's not busy on your bars so you can pop it on at the start of a dungeon or raid, and then not accidentally click it off mid fight. You will never need it off in content until you are dealing with raids/extremes, and you don't want to deal with those as a new tank until you've gotten used to the role.

    Third, Aoes are your best friend when pulling groups of enemies. 100 potency x3 enemies is 300 potency total. 150, 250, 350 is simply worth 250x3 over 3 attacks, 750. 3 100 potency aoes against 3 targes would have been 900 potency total for the same 3 GCD slots. This not only takes groups down faster overall, it keeps all that hate focused on you, and that's what tanking is about.

    Fourth, you use your defensives in combat, not before going into combat. If you pop a bunch of them off and then rush in, you are generally just wasting time out of them and getting less out of them. Best way to use defensives is to weave them between GCDs, often at the start of a pull. Some pair well, and you can double those up(arm's length + rampart can be really nice in a big pull), but otherwise it's best to spread them out one at a time so you can get more mitigation over time.

    Fifth, try to get all enemies on one side of your character. This isn't about mitigation, it just helps to group things more tightly so your dps and healer can nuke them all to oblivion at the same time without leaving too many stragglers you then have to fight after the main event. For larger pulls/enemies, circling the enemies can help keep them herded into a tight group. The tighter you can pack your enemies into a group, the more of them get hit by those aoes and the faster they all die.
    (2)

  2. #2
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    62
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 90
    Sixth, nothing will make you a better tank than just learning the content and practicing. You can learn it as a dps, you can learn it in solo duties with the trust npcs, you can even learn as the off tank, but once you really understand the fights, they become so much easier to manage.

    Seventh, if you are new to tanking anything and there's more than one tank, let someone else tank it while you learn. Just make sure you have more aggro than everyone else except that tank, and you'll do fine even if they mess up. You definitely want to be ready to step in if they die, though. Provoke is your best friend in raids.

    Finally, deaths happen, wipes happen. Try to make sure you're not the one causing them, but otherwise just pick yourself back up and get back to killing. Complaining doesn't kill things faster. Unless someone is really making the content difficult to get through, it's probably just gonna be an argument you don't want to have o.o;

    That's my advice, anyway. I just do not have the time to type it out in dungeons while people are trying to kill everything.
    (2)

  3. #3
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yimiko View Post
    Fourth, you use your defensives in combat, not before going into combat. If you pop a bunch of them off and then rush in, you are generally just wasting time out of them and getting less out of them. Best way to use defensives is to weave them between GCDs, often at the start of a pull. Some pair well, and you can double those up(arm's length + rampart can be really nice in a big pull), but otherwise it's best to spread them out one at a time so you can get more mitigation over time.
    worth adding here or making a separate point, when tanks get access to their invulns, treat them as normal cooldowns, using them as emergency cooldowns it's already too late in a lot of cases.
    (3)

  4. #4
    Player
    Casualty's Avatar
    Join Date
    Jan 2015
    Posts
    43
    Character
    Dax Valeon
    World
    Zalera
    Main Class
    Marauder Lv 90
    If you are going to pull multiple packs, KEEP MOVING. You do not need to secure a huge threat lead. Hit what you can as you pass, ranged attack while running, and once you stop, STOP. No one is going to die from point A to point B if you happened to miss one mob, but you stopping tells everyone to start bursting and throwing out cooldowns. People will bring the mobs to you and in the range of your AOE, and you still have provoke if needed. Taking 3 GCDs and then pulling everything out of Doton, Slipstream, Asylum/Sacred Soil/Earthly Star, and out of range of that Black Mage winding up is sure to give everyone an aneurism.
    (2)