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  1. #11
    Player
    AlgernonBlackwood's Avatar
    Join Date
    Jan 2022
    Posts
    39
    Character
    Adeline Blackwood
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Bootshine upgrading to another skill under Leaden Fist would be nice, but I'd settle for any upgrades to the original three combo attack animations. We should really be moving around more like Tifa in FFVII Remake and less like an unarmed NPC in Skyrim.
    (1)

  2. #12
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Jobs don't need to be popular,
    as long as they are not excluded by the majority it is fine.
    (0)

  3. #13
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by AlgernonBlackwood View Post
    Bootshine upgrading to another skill under Leaden Fist would be nice, but I'd settle for any upgrades to the original three combo attack animations. We should really be moving around more like Tifa in FFVII Remake and less like an unarmed NPC in Skyrim.
    The animations made more sense when we had positionals and you were constantly moving. Now there's little reason to move.
    (7)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #14
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AlgernonBlackwood View Post
    Your "long term" solution would completely gut the job of its core gameplay mechanic, although I guess that's tradition at this point.
    I laughed. I cried. Then I sighed in resignation because it's the truth. It was quite a little emotional ride.
    (2)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  5. #15
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by AlgernonBlackwood View Post
    Bootshine upgrading to another skill under Leaden Fist would be nice, but I'd settle for any upgrades to the original three combo attack animations. We should really be moving around more like Tifa in FFVII Remake and less like an unarmed NPC in Skyrim.
    Or they should even at least have a different audio queue when they hit. I just realized last week that samurai has a different sound on Kasha and Geko both have different soundbites that play depending on if you hit the proper positional or not. They could add this to Bootshine if you have the leaden fist buff, as well as Snap Punch and Demolish.

    Also I 100% agree that I do think the old Greased Lightning part of the UI gauge should be brought back and reworked to show Twin Snakes duration, and the old GL lights could be used to show if you have leaden fist.
    (0)

  6. #16
    Player
    GreysonMidori's Avatar
    Join Date
    Mar 2021
    Posts
    8
    Character
    Greyson Midori
    World
    Behemoth
    Main Class
    Monk Lv 90
    Apologies for Necro'ing. But I think the old grease lightning aura would be better suited for the duration of Riddle of Wind because squeenix insists on finding any excuse to keep it around; even as a completely different skill. Auto Attacks are invisible because you're guaranteed to always be hitting buttons so the animation will never occur. So a nice little flair to indicate it's in use would be fine.

    I second the idea that leaden fist upgrades bootshine to look different. I don't know why they insist on keeping stiff old animations for skills that should be getting the dragoon treatment.
    Hell a lot of the attack animations could use an upgrade to have more movement to it because positionals basically don't exist for monk anymore. The potency gain from hitting them for demolish and snap punch are negligible at this point.

    And just...Get rid of anatman. I've tried coming up with so many ideas to make it work with the kit but every possible idea defeats the purpose of another even existing in an unnecessary way. They don't need it anymore.
    (1)

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