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  1. #1
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90

    Just tried Eureka for first time...

    I was in a party with three others, we were all around level 7.... I was the tank... Holy crap this was fun! We were just chaining bombs like in final fantasy 11... And to some extent like in final fantasy xiv 1.0! And the danger omg... We wiped, but luckily a high level mage was there to rez us!

    I tried Bozja in the past, but it felt nothing like this.

    I really hope the devs experiment more with Eureka style content for 7.0 and beyond... To me all that was missing was making the skills and abilities a little slower, but more impactful.... And you'd have a more refined version of final fantasy xiv 1.0 and to some extent a more streamlined version of final fantasy 11.

    I can confidently say the devs definitely tried to do something that would cater to the final fantasy 11 crowd.
    (16)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Eureka was quite popular in its day, though there are many on the forums who would attempt to convince people otherwise. It's a pity they opted for quests alone for the EW relic instead of another zone like it.
    (11)

  3. #3
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by midnitdragoon View Post
    I was in a party with three others, we were all around level 7.... I was the tank... Holy crap this was fun! We were just chaining bombs like in final fantasy 11... And to some extent like in final fantasy xiv 1.0! And the danger omg... We wiped, but luckily a high level mage was there to rez us!

    I tried Bozja in the past, but it felt nothing like this.

    I really hope the devs experiment more with Eureka style content for 7.0 and beyond... To me all that was missing was making the skills and abilities a little slower, but more impactful.... And you'd have a more refined version of final fantasy xiv 1.0 and to some extent a more streamlined version of final fantasy 11.

    I can confidently say the devs definitely tried to do something that would cater to the final fantasy 11 crowd.
    I agree. It was fun and a completely new experience. I wish they would do more with it honestly.
    (10)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absimiliard View Post
    Eureka was quite popular in its day, though there are many on the forums who would attempt to convince people otherwise. It's a pity they opted for quests alone for the EW relic instead of another zone like it.
    Manderville is more popular than they anticipated and they wanted it to be more worth the time to create, so here we are.
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,345
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I love Eureka, but people complained everywhere and SE listened to the complaints. The result was Bozja. Bozja is good, but you can see how people with limited time to play convinced SE to have no respawn time for Skirmishes like NMs have in Eureka.

    You can see how the bumpy terrain, which I loved, got nerfed into a flat area because people complained about having to navigate.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deveryn View Post
    Manderville is more popular than they anticipated and they wanted it to be more worth the time to create, so here we are.
    They won't be worth the time to create until they SE stops staggering their item level so hard, regardless of what they are gated behind. The relics were well worth it in ARR and Heavensward since they would become BiS in a much more reasonable timeframe. What we have now is... I mean, why even bother? Whoopdie do, that weapon you wasted a bunch of time on is BiS for like a week. Putting them behind Manderville quests was just the icing on the cake.

    I might've considered going all in on them anyway if we'd gotten another Eureka. Even Bozja was... well, Bozja was okay, at least. I might've gone for another Bozja-type deal too, albeit not with anywhere near the same interest as I might've had for something even remotely close to Eureka.
    (5)
    Last edited by Absimiliard; 10-24-2022 at 12:59 PM.

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    ...but you can see how people with limited time to play convinced SE to have no respawn time for Skirmishes like NMs have in Eureka.
    Those aren't equivalent. Bozja's skirmishes are equivalent to fighting random monsters for EXP; CEs are the NM-equivalent.

    That said, I think Bozja suffers from giving no EXP for fighting the individual monsters that trigger CEs, meaning they don't spawn if people are focused on levelling up through skirmishes.
    (5)

  8. #8
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    as someone who's spent a lot on time in bozja recently..,
    it's a pretty great experience, specially the communication, ans cooperation.
    Of course there are a few things that need to change with the times. like some folks expectations on a specific NM.(the number of people waiting is increasing. since there is no rush, unless you happen to be in a locked zone. which is the only excuse with the lack of new, or long standing zones IF they happens to be a case. which is unlikely.)

    dk how it is in other Datacenters, but here in crystal it has been a great time. and I hope it spreads to others.
    Whilst I haven't spent much time in bozja and never did a DReginae even for the story yet.(despite leveling, and fate farming and WHM grinding Antitower synced) I gotten all of the weapons to Recollection at once. but roadblocked for now as I work on pyros, slowly for now.

    But Bozja has its different kind of appeal. it may not be what people like, and SE has definitely dropped the ball on its support.
    but it's a different mindset that works.
    but it's not one people click onto once they arrive.

    [as for the off-topic about Manderville relics..Relics.., it's perfectly fine to have them offshoot from Godbert desires. and it's perfectly fine to not have a Exploration zone every, single, time. Whilst there are many Problems in Eitherys. none have been beyond capable, or in constant need for the Alliances to handle. And for once. we have an actual relic, like the ARR Relics to recreate. for the history of the zodiac braves, or a hand to not only arm ourselves, but bring a rich man's history to fruition]

    that said..,

    for future Exploration zones..,
    PLZ
    add a npc that can increase our personal instance timer to max.
    A marker that let's us know when a zone is locked. or still open.<for bozja it could be a simple no deployment zone/no reinforces, or Expedition Is Leaving for eureka as examples>
    as well, as a separate npc one can speak to figure out, how old the instance exactly is.<even if trackers aren't run in a future zone>

    but I also went off topic.
    hope you have a great time in the future zones.
    Take your time and enjoy the lands.<even pagos is nice, but only take as much as you can bear.>
    (0)

  9. #9
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absimiliard View Post
    They won't be worth the time to create until they SE stops staggering their item level so hard, regardless of what they are gated behind. The relics were well worth it in ARR and Heavensward since they would become BiS in a much more reasonable timeframe. What we have now is... I mean, why even bother? Whoopdie do, that weapon you wasted a bunch of time on is BiS for like a week. Putting them behind Manderville quests was just the icing on the cake.

    I might've considered going all in on them anyway if we'd gotten another Eureka. Even Bozja was... well, Bozja was okay, at least. I might've gone for another Bozja-type deal too, albeit not with anywhere near the same interest as I might've had for something even remotely close to Eureka.
    I'm talking about the work that goes into the Manderville scenes being worth the time.
    (0)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,345
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iscah View Post
    Those aren't equivalent. Bozja's skirmishes are equivalent to fighting random monsters for EXP; CEs are the NM-equivalent.
    NMs contain fights with the sort of mechanics of a Skirmish and others with the sort of mechanics of a CE. Some of the lower level ones were really simple at least.

    A lot of Skirmishes in Zadnor are much more than just fighting random monsters because they have a routine of mechanics that is far beyond anything they had done with fates up through Shadowbringers, although we can observe they have brought some of these mechanics into EW fates with orbs and rotate mechanics.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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