Where in that description does it say "you should be forced to socialize and organize with other people you dont like"?
Having other people in the world is important, it gives a sense of real world, it adds competition both in pve and even the economy of the came which is fun and exciting, pvp also requires all those people as well.
Yet nowhere does it require "socialize and group up with those people manually" to enjoy content.
That is why so many hardcore games like new world failed, they though people would love socialization because a bunch of loud hardcores keep screaming "I miss my old social mmos

" and some are now devs and decide to force their design on everyone, then they wonder why casuals dont bother with their games and choose to leave rather than socialize just do content.
New world had a number of leveling dungeons, the vast majority didnt touch those because there was no auto group finder like FF14
MMO does not mean socialization, it means people running around the world.