its true. Every word of it. He had no idea until they came to him.(assuming the story is true and not a PR stunt
its true. Every word of it. He had no idea until they came to him.(assuming the story is true and not a PR stunt
Yey play solo in an MMO. Yey. I really fail to get it.
Now what of the harder ones?
There one fix I can see. Give relevant new rewards for it.be it times or up to patch new crafting mats.You're pointing to a much bigger problem that's brushed aside with "check the discords bro," and I wish I had a better answer for you. This problem is not unique to the new dungeons, and it's something that does need to be solved-- but I have no idea how it should be solved.
As cool as BA, DR, CLL, DDD (deep deep dungeon) might be, the best I can say in the current era to find runs through that content are "check the discords bro." Same with synced older content and such.
I don't really count spamming an unsynced trial to get a mount as "accessing content." I'd love to see something to incentivize actual gameplay in older content, but there's clearly a piece missing.
Merely adding a drop or two to these new dungeons won't make them evergreen. Something like (somehow) leveling roulette would need to exist to make this tier of content evergreen.
Some people want to do content solo but talk outside of content such as in FC chat, especially because being matched with random people would give them anxiety. Maybe over time they will overcome that anxiety but it's a common anxiety to have when starting an MMO. This is the whole plan of making the MSQ solo content. It will tease interacting with others constantly to people who thought they couldn't.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Band-aid -- a temporary fix. I'm more interested in a long-term fix for a long-term problem, especially since this isn't the only content that's tagged with this issue.
Game has more content outlets than it has possible rewards.
Why so much people got anxiety this days?Some people want to do content solo but talk outside of content such as in FC chat, especially because being matched with random people would give them anxiety. Maybe over time they will overcome that anxiety but it's a common anxiety to have when starting an MMO. This is the whole plan of making the MSQ solo content. It will tease interacting with others constantly to people who thought they couldn't.
I'm rather baffled by how they dropped the ball so hard on this.
It seems almost obvious that the Variant was made to have high replay value, by how the bosses can change(ability wise n such), along with how Namamo's choice grants more chests. Yet, there's not any rewards that are super rare enough, nor are there glam rewards which warrant you want to return, after 'One and Done' 12 routes.
The vendor clearly has several rows of different item sections, so it would also seem they at some point were thinking of adding more rewarding items, or even weapon glams but decided not to. Especially by the extreme lack of rewards from Criterion and its savage mode, is just utterly baffling. They either clearly made a last minute call to remove stuff, or they have become so tone-deaf they actually thought the rewards that were there was plenty to last 2 months.
I really thought, since they made it into 3 different difficulties, there would be special zone gear added for it too.
The Variant bosses are fun enough to give people a slight enough variety, if there were any form of farming incentives to it, along with Nanamo's choice, yet there's none.
Don't know about others but I always thought this would need to be their answer to exploration content in scope, and that this would last far longer than Island Sanctuary in replay value, yet I enjoyed 2 weeks of Island Sanctuary, maybe even a little more. Yet I was pretty much all done, after 2 evenings in this. And had no reason to do Criterion/Savage, since it had no rewards that would have enticed me to even try it.
I could easily have seen myself enjoyed it far far longer, if it had (zone)progression gear or weapon glams, or super special rare glams inside.
While speaking of glams, the noir set is really meh. Truly, what were they thinking...
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