We should get another deep dungeon in this expansion so there would be another content which can be run for a long time depending on what you want from it.
The question is though: Why does every single piece of content have to be long lived? Wouldnt that just mean that you bascially have to live in this game to even get near the finishing line for one?
I am nearly done with the variant. I may run it once or twice again because I still dont have enough for the glam reward but other than that I probably wont get there again. And thats fine. I had much more fun in this than a lot of other content they produced in the last expansions. The feeling of happiness when I was able to solve a puzzle on my own (only looked up the notes 4 and 5), the lore we got there, the cute interaction with Nanamo. All that was worth more for me than another endless grind like Bozja. I hated it there in the end because the notes for the mount were purely RNG. In Variant you can them 100% if you do the thing right.
Would you really have fun with this content if you run the exact same paths again and again and again just to grind some rewards that will bascially be ignored a few weeks after obtaining them? I would not. I liked this one because it was something new, something interesting with only a minor grind. And if I want to do it again, maybe help out a friend, I can do it without the feeling of being annoyed by it.
Also interesting how you want more rewards but you bascially dont like those that are in it right now. For you mounts are not cool, for others they might be the sole reason to run it. (Also you can sell the mount which means that grinding for more than one can give you a nice sum of gil) What if they introduce more rewards but none of those matter to you?
And its fine to feel unhappy about the game. I was in that state in Stormblood and even more in Shadowbringers. Endwalker was the point where I knew that if I dont like it, it will be the last expansion that I would play. (And it would fit perfectly with them ending that huge big story line so I would at least get a ending) Before that though I took some consequences. I stopped buying anything from the cash shop or their merch store (and I asked friends to stop gifting me stuff there too) and I took month long breaks between each playtime. (Would have been longer without the house timer)
I understood that giving feedback (and I gave harsh feedback here over the years) was not enough and that I needed to do something too. So I bascially gave them less money. Of course one person is not enough to make a change but what would it really mean to them if I constantly complained on this forum but still gave them all the sub money regardless? Nothing really.
This is why I find it a bit I guess funny to see certain people still posting here all the time even though the game is seemingly dieing and horrible and childish and so much more. Some even have the newest cash shop items too. I guess thats showing SE how bad it truly is.
In the end though Endwalker was really enjoyable for me thus I constantly stay subbed, have bought something from the cash shop again (doggo love) and post a lot of more positive stuff. Its not because I think that Yoshida can do no wrong, its just that I have started to really like the game again.
I enjoyed the story, I love island sancturary, I liked running variant dungeons and doing the beast tribes dailies. I look forward to the new deep dungeon and I do hope that the relic, without a new zone behind it, will be enjoyable for me again. I also liked the new pvp mode. I have done more pvp since its release than I ever did before and I know that with each new malmstone release I will be there grinding for the rewards again, because the content behind it is fun.
So yeah there are people that will agree with your points but there are also a great deal of people that see it different. That liked Variant or the island. That did not feel disappointed by the story.