I think the more baffling part about the dungeons is that they restrict job changes to Variant... when that difficulty is so low anyway that you have no reason to change. Designing dungeons made to push the players to change their composition on the fly to adapt to fights and situations would have been vastly more interesting.

I was very happy with the criterion dungeons, until a couple complete runs. Now I'm back to thinking and discussing with friends about whether or not to keep subbing.