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  1. #91
    Player
    Raven2014's Avatar
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    Oct 2014
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    1,636
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    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by CNitsah View Post
    It's not a rumor, that how players play game. Mentor roulette rarely get extreme for that reason, and when they do they rarely get to the end. Extreme ask for communication and organisation that seems to much for duty finder.
    Not even sure what this mean? outside of day 1 learning party there is almost zero communication in EX. I know for sure I rarely type anything when I do EX. Also, it's "Mid-core", isn't that what you're asking for? Because literally everything you describe so far is "casual" oriented. It looks like you're not looking for midcore content, you want midcore content to become casual


    It's so accessible, look you just have to organise your life around it and be sure to commit to be there every week. You don't want to play that day for any reason. Yeah no, go play or else you'll get kicked out. Yeah super accessible. Sure.
    Again, paternally fail. You either making it up or you just not reading what I said. EX is something I can plug into the play routine anytime I want. Even if I only have a short 15min window here and there, I can still pop in, get one clear and get back to RL stuffs. You are either making thing up, or just echo what you heard from some really bad influencer.

    Quote Originally Posted by Aldath View Post
    snip
    So ... after trying to include accessibility, now we also gonna include server status as part of the definition? I mean ... if a server or content is death enough, even DF roulette can become inaccessible, that doesn't up-tier the content ... does it? No, I'm not even gonna jump down that rabbithole.


    And you know, why there is a distinction between casual and mid-core to begin with? Oh right, because mid-core would, and should require some more effort to do, with that effort can come in several different way. So I just re-iterate my observation here:


    + Midcore-content does already exist.
    + You don't see it because you're not actually looking for midcore content.
    + What you're looking for is more casual content.
    + Because any amount of effort beyond casual is seen as hardcore to you.
    (2)
    Last edited by Raven2014; 09-13-2023 at 12:41 AM.

  2. #92
    Player
    Reinha's Avatar
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    Mar 2015
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    Finland
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    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CNitsah View Post
    It's not a rumor, that how players play game. Mentor roulette rarely get extreme for that reason, and when they do they rarely get to the end. Extreme ask for communication and organisation that seems to much for duty finder.

    It's so accessible, look you just have to organise your life around it and be sure to commit to be there every week. You don't want to play that day for any reason. Yeah no, go play or else you'll get kicked out. Yeah super accessible. Sure.
    Extremes don't require a static and they are all accessible. Just join or make a PF party, like you'd do for maps, hunts and BLU spells. Farming level 80 and 90 extremes for mounts is midcore content, anything below that could be classed as easy casual content when unsynced.

    The reason mentor roulette extremes fail is because the groups are made of fresh level 50 players who are not prepared for midcore content. They don't read chat, don't know how to play their job and don't know basic boss mechanics like enmity and killing adds. I was a mentor and completed a few extremes when the group wasn't a noobfest. I also completed those same fights as unreal trials with randoms. No voice comms or schedules were needed.

    Are you all forgetting the point of midcore content? The point is that it's a step up from casual content one can do blind in 1-3 pulls. That step up can be improving one's rotation, watching a guide or joining a few different groups to practice before clearing.
    (2)

  3. #93
    Player
    WhataCrow's Avatar
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    Sep 2023
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    5
    Character
    Wallach Dast
    World
    Carbuncle
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Reinha View Post
    The reason mentor roulette extremes fail is because the groups are made of fresh level 50 players who are not prepared for midcore content. They don't read chat, don't know how to play their job and don't know basic boss mechanics like enmity and killing adds. I was a mentor and completed a few extremes when the group wasn't a noobfest. I also completed those same fights as unreal trials with randoms. No voice comms or schedules were needed.

    Are you all forgetting the point of midcore content? The point is that it's a step up from casual content one can do blind in 1-3 pulls. That step up can be improving one's rotation, watching a guide or joining a few different groups to practice before clearing.
    I think your meaning is for good, but if the midcore is for players from casual or relatively inexperienced, how does watching a guide or joining a few different groups should under its standard...

    don't get me wrong, I absolutely not as experience as you, but I also tried DF lv50(and above) different EX/Savage to learn and help fresh player partys to practice or cleared before,
    since I already love these content even when I was and still new (EX, Savage, MINE, DD.. etc), and would love to continue my journey, so I would assume myself at least a lowest level of the midcore player,
    but it's off-topic, my apologize

    yet.. learning is a process involves both theory and practice, does even learning all the markers, variants, mechanic names (many of these new and casual player may not even knowing its concept or where it's from),
    or at least the guide of the battle you're aim for is something beginner guide and must do already? (as midcore "standard" to join the conent such as "EX", while we don't really know their experience)
    and would not this kinda become a bias only becuase we already get ourself into it, and this is how currently FF14 is?

    we all know that the game mechanic is something that building up in time, knowing server tick, many or all differnt trial's mechs, phases, hp check, enrage, strats.. etc
    yet if the standard are building so high, does we even should count clearing all ARR-ShB's (or even EW) EX and easier/important Savage as require to enter midcore and hardcore?

    it's not as different as to say "you don't like *** (fill in relic, eureka, island, DD ..etc)? just go and try it, you will get used to it / this is how we all start with"
    who can't? to be tell everyone have the conent they having more hard time at the begin or don't interesting with, it's more about if the frustration meet our expectations for the experience

    in my opinion, since FF14 is also more casual friendly, and no one love to call them self no-life hardcoreer, or the players who calling people don't like battle conent as a cancer,
    whatever terms we (players who have more experience participants than inexperienced) want to use or distinguish between players' skills level,
    (there's reason why we want to be Legends, Necromancer, Mentor of the Mentor, Big fish ...etc, or even just self-expected to be one of the best or kindest players, and for this content, I assume player's skills is a right term)
    I think it's good to take more seriously that FF14's learning curve do is a bit steeper, and "this is how MMO should be" would not help from this
    (2)
    Last edited by WhataCrow; 09-13-2023 at 06:24 AM. Reason: try to correcting the message to be more objective and express my view point, since it's already too bloody long..

  4. #94
    Player
    Rolder50's Avatar
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    Jan 2018
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    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    The only thing I would qualify as medium difficulty in this game are Extreme Trials, sometimes Unreal (depends on the trial and sync), first and maybe second floor of Savage. Problem is, that is extremely little, especially when patches are so far apart.
    (2)

  5. #95
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
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    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rolder50 View Post
    The only thing I would qualify as medium difficulty in this game are Extreme Trials, sometimes Unreal (depends on the trial and sync), first and maybe second floor of Savage. Problem is, that is extremely little, especially when patches are so far apart.
    Well, when you put it that way then the Hardcore group actually have even better ground to make complain because they even have less content. 'Cause that just leave them with the last 2 floors of savage and ultimate ... with the last one only touched by an extremely small amount of people.

    While I understand the desire to have more content in the area of your interest, it's worth to remember FF14 is a game that's like a cake that try to server "everyone". So naturally everyone will get a smaller slice then they would normally get had the game catered to their specific group. And asking for your slice to be bigger is the same as asking other people to receive a smaller slice.

    Rather instead of asking for a bigger slice, I get better millage by be able to eat more than one slice. Tbh casual, midcore, hardcore mean little to me in this game because I dive into and enjoy all of them equally. So any quantitative difference between them, if exists, doesn't mean much. On the other hand, if someone for "any reason" restrict and/or limit themselves to just some very specific slice of the FF14 cakes ... I don't think it's the game's fault they don't feel full after eating.
    (4)

  6. #96
    Player
    Rolder50's Avatar
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    Alarasong Elaha
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    Siren
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    White Mage Lv 91
    Quote Originally Posted by Raven2014 View Post
    Well, when you put it that way then the Hardcore group actually have even better ground to make complain because they even have less content. 'Cause that just leave them with the last 2 floors of savage and ultimate ... with the last one only touched by an extremely small amount of people.

    While I understand the desire to have more content in the area of your interest, it's worth to remember FF14 is a game that's like a cake that try to server "everyone". So naturally everyone will get a smaller slice then they would normally get had the game catered to their specific group. And asking for your slice to be bigger is the same as asking other people to receive a smaller slice.

    Rather instead of asking for a bigger slice, I get better millage by be able to eat more than one slice. Tbh casual, midcore, hardcore mean little to me in this game because I dive into and enjoy all of them equally. So any quantitative difference between them, if exists, doesn't mean much. On the other hand, if someone for "any reason" restrict and/or limit themselves to just some very specific slice of the FF14 cakes ... I don't think it's the game's fault they don't feel full after eating.
    First couple floors of savage or a hard thing to gauge; it really depends on the person. But with the amount of time savage can take and especially ultimate, I think it's fine.

    But anyway the biggest issue is that the lower end stuff is almost entirely one and done with no replayability value. If we're going food metaphors, it's like you finished your meal and want seconds, but the kitchen is empty.
    (2)

  7. #97
    Player
    WhataCrow's Avatar
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    Sep 2023
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    Wallach Dast
    World
    Carbuncle
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Raven2014 View Post
    snip
    I kinda both agree and doubt with Raven, most of EXs or even early Savage wouldn't need static and scheduling, especially those old content
    while I dobut about the time cost even it's understandable for the message length
    (it's oftenly not for those party still need to practice of anything, which I would said even 1-3 times re-enter for some EXs & party is not that unfair)

    I think one of biggest problem is that FF14 don't really give player a good answer of how they able to start with
    and people's advices could be very different, make things only become more complex
    (such as recommand everyone unsync as much as possible til EW/currently patch, so they can reach other players)
    even EXs, there's some that fairly easy and friendly to begin, such as ARR EX and those old conent before x.2-4 (becuase of max ilvl),
    yet also there's something they can give you good challenging, and ranking would very different depend ilvl, party and patch changes.
    (rip falling off cliff, I will miss you)

    and when people want to begin with, it's really not rare that they would have to traveling between DC for PF even in the weekend, especially many of easier EX/Savage often are old content,
    yes, people who tried often end up having CWLS, Discord, FC or static, yet it become other circle becuase the original group's demand might be saturated, so there's always needed of new bloods to make it alive.

    which why I think / agree with other's opinion that bring back hard mode to live with lower max ilvl require could be a solution,
    so people wouldn't afraid of it in daily roulette, story-mainly players can be clear without (or very few) wipe,
    when the time cost is expectable low, people who better as like you might also have higher chance willing to join or help than a off-patch sync or MINE pf,
    and people can also understand those mechs better since currently most of NM&HM related are not... really that helpful imo.
    hope SE would at least have some QoL improve to these in the future


    Quote Originally Posted by Rolder50 View Post
    But anyway the biggest issue is that the lower end stuff is almost entirely one and done with no replayability value. If we're going food metaphors, it's like you finished your meal and want seconds, but the kitchen is empty.
    totally agree (to both actually, I like taste too much side of this cake, so I have bias. lol


    or there's may have it (in kitchen), but it's piles of foods in the fridge and you don't know if some of it was expired (tons of content yet they might having trouble to find what's good to start with)
    since many of our experiences are quite different, some are MMOs, FF or RPG fans, some love optimize data and meta,
    some are game devs, music composer... etc who curious about sth. and there's someone's grandpa and grandma who hype to joining the race (half joke)
    so our understanding could be quite different too
    (0)
    Last edited by WhataCrow; 09-13-2023 at 01:49 PM.

  8. #98
    Player
    Raven2014's Avatar
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    Oct 2014
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    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rolder50 View Post
    But anyway the biggest issue is that the lower end stuff is almost entirely one and done with no replayability value. If we're going food metaphors, it's like you finished your meal and want seconds, but the kitchen is empty.
    But that only if you want the same dish though, whether FF14 is more like a full course meal. Like, you finish the appetizer and want a 2nd serving, then yeah the kitchen won't have one, but not because you don't have anything left to eat, but because you're supposed to move to the next dish in the course. Which is exactly my point.

    For example: I don't EX is short or 1 shot content, unless you're extremely lucky and get the mount early. For most people, it's a 50 fights marathon (with some turn into a sprint). Usually by the time I finish farming the EX, the next content will start, like in this case savage. It will keep me occupied for a time. By the time I round up savage, usually the next EX or 24 men will be around the corner. And that's not taking into other stuffs in between like Criterion in this expansion or the Relic grind in previous expansion.

    So like I said, if you're someone who can get into more than a few type contents, you get the most out of the game. FF14 is more of a full-course meal rather than a buffet, and definitely not a specialized restaurant.
    (0)

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