I think unreals are easier than savage and extremes, so could try that
I think unreals are easier than savage and extremes, so could try that
Getting title of Lord/Lady of Verminion![]()
lol na getting Lord/Lady of Verminion is actually pretty easy.
You just spam wind up Hildebrand through literally everything.
As for medium stuff. My only gripe with literally ANY of it is that none of it has a scaling system so you can try it solo or with 2/3 people.
I refuse to play with randoms "or" with people I only know via online, at least outside of casual things.
While I love going after the hardest content there is in most games, and happy if I lose vs it once or twice, because it means I finally have something fun to do, I'm not gonna do it with randos. It's just not fun. So I'm stuck in casual world because of that.
Solo / Coop POTD is nice.
Where we are right now is trying to keep an average of 15-30 kills and 0 deaths in PVP. It's a moderate albeit, admittingly lame objective for us currently lol
Last edited by xXHoRRoRFieDXx; 10-23-2022 at 01:58 PM.
I feel like the bosses in places like Eureka/Bozja are probably the closest to "midcore" we have as far as difficulty goes because they're a fair bit spicier then what you typically run into in normal modes, but they're still not as elaborate or punishing as extreme/savage and you're permitted to limp through them via rez spamming.
TBH there is no "medium" difficulty content because ppl whined non stop about things in the past that approached "medium" difficulty resulting in them getting nerfed and/or homogenized into easy mode.
You know... those threads of ppl claiming to be gated out of content. Or the whole "My sister's, husband's, uncle's, grandfather's, blind, deaf, quad amputee college room mate can't do the mechanic, nerf plz"
FFXIV has become an MMORPG that caters primarily to ppl that don't play RPGs. Unfortunately one of the groups catered to was the ppl base their social "status" on what they have on popular video games. Those ppl just want all the stuff to brag to ppl about having all the stuff but refuse to actually learn how to play the game to earn all the stuff... So they cry everywhere asking for nerfs while funding the RMT's that annoy the hell out of everyone else...
FFXIV Instance Difficulty Curve
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Savage is a weird case because the difficulty is insanely variable on everything leading up to the final fight with the easiest fights arguably being easier then relevant extremes.
It is all puzzles. Sometimes the community just "gets" certain mechanics faster than others.
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