I found it boring and irritating. The complexity (if you can call it that) comes from having to stare at your bars in case you get a proc and sometimes reacting within a gcd, strict timing on a few abilities for optimal dps, and the already awkward song timing getting goofed up if a boss disappears. Its average apm is one of the highest in the game.

There's kind of a lot to keep track of and remember with dots, songs, procs, cds, and resources (it's a little overwhelming at first) but I found a lot of it ended up feeling disappointingly streamlined.

Apex Arrow for example - a single ability that has an entire resource bar all to itself - seems like it might be tricky to use with everything else going on but at least when I played Bard (and I could have been playing it wrong) it came out once a minute along with Sidewinder and that's it; the resource fills automatically so long as you have a song playing (which you always should) so it looks a lot more complicated than it is.

The dots have the same duration which is quite long now and they're both refreshed by one ability so they boil down to hitting one button every 45s (or earlier to snapshot buffs) or you get punished by having to spend an extra gcd to reapply them. Procs are no longer based off dots so aoe is a lot more boring than it used to be.

The job almost plays itself in a way; you just have to remember your priorities, act accordingly, and adjust your songs based on some boss mechanics. It's mostly about reaction time.